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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.CombatType;
- namespace GameLogic.Combat.CombatGuide
- {
- public class Guide_Boss : GuideBasic
- {
- protected bool isTrgger;
- protected override void ProUpdate()
- {
- Trigger();
- }
- protected void Trigger()
- {
- if (isTrgger)
- {
- return;
- }
- LevelBattleCombatType levelBattleCombatType =
- (LevelBattleCombatType)CombatController.currActiveCombat.CombatTypeBasic;
- if (levelBattleCombatType.isBossCombat && !CombatController.currActiveCombat.isStopAi)
- {
- isTrgger = true;
-
- CombatController.currActiveCombat.isStopAi = true;
- ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
- showDialogueEventData.finish = delegate
- {
- CombatController.currActiveCombat.isStopAi = false;
- AccountFileInfo.Instance.playerData.combatGuideIndex = 2;
- AccountFileInfo.Instance.SavePlayerData();
- CombatGuideManager.Instance.NextGuide();
-
- };
- showDialogueEventData.dialogueMessaga = new string[] {".....", "发生了什么事....","前方好像出现了超强怪物,大家做好准备。" };
- showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
- EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
- }
- }
- }
- }
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