GameApplction.cs 9.3 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameMono;
  17. using GameUI;
  18. using NetCore.Protocol.MemoryPack;
  19. #if UNITY_EDITOR
  20. using UnityEditor;
  21. #endif
  22. using UnityEngine;
  23. using UnityEngine.UI;
  24. using Utility.CTween;
  25. using Utility.UITool;
  26. public class GameApplction : IGameStart
  27. {
  28. public static GameApplction gameApplction;
  29. public GameRuntimeConfig gameRuntimeConfig;
  30. public ShaderVariantCollection ShaderVariantCollection;
  31. public BundleLoadType BundleLoadType;
  32. public string h5Url;
  33. private Entity _root;
  34. private Entity _scene;
  35. // public bool isTest;
  36. public int levelBattleId = 1;
  37. private GameStartUIPanel gameStartUIPanel;
  38. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  39. System.Action LoadFinish)
  40. {
  41. gameApplction = this;
  42. Debug.Log("开始游戏逻辑");
  43. // Crasheye.SetIsBetaVersion(true);
  44. // Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  45. // UnityEngine.Screen.SetResolution(Screen.width);
  46. GameUpdateAsset.Instance.Init(h5Url);
  47. this.gameStartUIPanel = gameStartUIPanel;
  48. gameStartUIPanel.ShowMassge("开始加载资源");
  49. gameStartUIPanel.SetSlider(0);
  50. this.h5Url = h5Url;
  51. BundleLoadType = (BundleLoadType)LoadType;
  52. GameObject gameObject = new GameObject("app");
  53. gameObject.AddComponent<GameApplctionMono>();
  54. await InitGameApplication();
  55. LoadFinish?.Invoke();
  56. Debug.Log("初始化完成");
  57. }
  58. private async CTask InitGameApplication()
  59. {
  60. _scene = new Scene();
  61. _root = new Entity();
  62. _root.Parent = _scene;
  63. _root.AddComponent<TimerComponent>();
  64. _root.AddComponent<CoroutineLockComponent>();
  65. gameStartUIPanel.ShowMassge("loadBundle");
  66. gameStartUIPanel.SetSlider(0.15f);
  67. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  68. AssetBundleLoadManager.Instance.h5Url = h5Url;
  69. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  70. #if !UNITY_EDITOR
  71. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  72. {
  73. if (basic.currBundle != null)
  74. {
  75. basic.currBundle.LoadAllAssets<Shader>();
  76. Shader.WarmupAllShadersWait();
  77. }
  78. }, null);
  79. #endif
  80. gameStartUIPanel.ShowMassge("loadConfig");
  81. gameStartUIPanel.SetSlider(0.25f);
  82. AssetHandle gameRuntimeAssetHandle =
  83. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  84. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  85. await ConfigComponent.Instance.Preload();
  86. await AnimationCurveManager.Instance.Init();
  87. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  88. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  89. await uguiPackLoad.InitPack();
  90. gameStartUIPanel.ShowMassge("loadLanguage");
  91. gameStartUIPanel.SetSlider(0.45f);
  92. await LanguageManager.Instance.InitManager();
  93. _root.AddComponent<StaticUpdater>();
  94. _root.AddComponent<UIManager, Transform>(null);
  95. gameStartUIPanel.ShowMassge("loadUI");
  96. gameStartUIPanel.SetSlider(0.55f);
  97. await AudioManager.Instance.InitMainAudio();
  98. await UIManager.Instance.InitUI();
  99. CustomTweenManager.Init();
  100. RedDotManager.Instance.Init();
  101. TapSDKManager.Instance.CustomInit();
  102. TakuSDKManager.Instance.CustomInit();
  103. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  104. await Login();
  105. }
  106. private async CTask Login()
  107. {
  108. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  109. // if (memoryResponse == null)
  110. // {
  111. // LogTool.Error("登陆失败");
  112. // return;
  113. // }
  114. //登录
  115. await TapSDKManager.Instance.Login();
  116. //获取玩家数据
  117. await CloudSaveManager.Instance.LoadOrCreateArchiveAsync();
  118. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  119. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  120. UIManager.Instance.Canvas.gameObject.SetActive(true);
  121. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  122. {
  123. await MarskPanel.OpenPanel(255);
  124. }
  125. PlayerManager.Instance.Init();
  126. ShopManger.Instance.CustomInit();
  127. EventSystemManager.Instance.CustomInit();
  128. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  129. PlayerManager.Instance.AddSentimentData(1);
  130. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  131. {
  132. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  133. skillInfo.index = playerDataAllSkillData.useIndex;
  134. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  135. }
  136. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  137. {
  138. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  139. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  140. }
  141. // for (int i = 1; i < 4; i++)
  142. // {
  143. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  144. // }
  145. // PlayerManager.Instance.InitTestHero();
  146. await CombatDrive.Instance.Init();
  147. StartCombatInfo startCombatInfo = new StartCombatInfo();
  148. startCombatInfo.CombatType = CombatType.LevelBattle;
  149. #if UNITY_EDITOR
  150. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  151. if (testCombatHeroConfig != null)
  152. {
  153. startCombatInfo.CombatType = CombatType.TestCombat;
  154. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  155. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  156. }
  157. #endif
  158. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  159. CombatDrive.Instance.AddCombatController(new CombatController());
  160. gameStartUIPanel.ShowMassge("loadCombat");
  161. gameStartUIPanel.SetSlider(0.95f);
  162. var eventList = EventSystemManager.Instance.AddEvent(10001);
  163. if (eventList != null)
  164. {
  165. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  166. AccountFileInfo.Instance.SavePlayerData();
  167. }
  168. EventSystemManager.Instance.UpdateZuizhongEventData();
  169. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  170. // {
  171. // await MarskPanel.OpenPanel(255);
  172. // }
  173. await CombatDrive.Instance.StartCombat(startCombatInfo);
  174. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  175. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  176. .TaoismSkillId);
  177. if (startCombatInfo.CombatType != CombatType.TestCombat)
  178. {
  179. MainPanel mainPanel = await MainPanel.OpenPanel();
  180. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  181. {
  182. mainPanel.GObjectPoolInterface.SetActive(false);
  183. AppBarPanel.ClosePanel();
  184. }
  185. }
  186. gameStartUIPanel.ShowMassge("loadFinish");
  187. gameStartUIPanel.SetSlider(1f);
  188. XinShouCombat();
  189. }
  190. private void DialoguePanelOpenEvent(IEventData e)
  191. {
  192. MarskPanel.ClosePanel();
  193. }
  194. public async void XinShouCombat()
  195. {
  196. // MarskPanel.ClosePanel();
  197. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  198. {
  199. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  200. await EventSystemManager.Instance.TriggerEvent(eventList2,
  201. uiOpenOverCallBack: () => { });
  202. CTask cTask = CTask.Create();
  203. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  204. delegate(bool isWin)
  205. {
  206. LogTool.Log("战斗完成" + isWin);
  207. cTask.SetResult();
  208. });
  209. await cTask;
  210. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  211. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  212. mainPanel.GObjectPoolInterface.SetActive(true);
  213. await EventSystemManager.Instance.TriggerEvent(eventList1);
  214. AccountFileInfo.Instance.SavePlayerData();
  215. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  216. // AlterNamePanel.OpenPanel();
  217. // PlayerGuideManager.Instance.NextGuide();
  218. mainPanel.GetFocus();
  219. }
  220. else
  221. {
  222. MarskPanel.ClosePanel();
  223. }
  224. }
  225. }