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- using Core.Audio;
- using Fort23.UTool;
- using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- #if !COMBAT_SERVER
- using UnityEngine.EventSystems;
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
- using UnityEngine;
- #endif
- namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
- {
- public class TimeLineAudioEventLogic : TimeLineEventLogicBasic
- {
- private AudioSourcePool audioSourcePool;
- private bool _Finish;
- protected override void ProSetCombatInfo()
- {
- }
- protected override async void ProEnter()
- {
- #if !COMBAT_SERVER
- _Finish = false;
- TimeLineAudioSeralization timeLineAudioSeralization =
- mTimeLineAssetSerialization as TimeLineAudioSeralization;
- if (!string.IsNullOrEmpty(timeLineAudioSeralization.audioName))
- {
- ITimeLineAudio iTimeLineSkillStart =
- TimeLineSingletonEventManager.Instance.GetTimeLine<ITimeLineAudio>();
- if (iTimeLineSkillStart != null)
- {
- AudioSourcePool audioSourcePool = await iTimeLineSkillStart.PlayAudio(
- timeLineAudioSeralization.audioName,
- timeLineAudioSeralization.isLoop);
- if (timeLineAudioSeralization.isLoop)
- {
- this.audioSourcePool = audioSourcePool;
- }
- if (audioSourcePool != null)
- {
- audioSourcePool.TimeLineAudioEventLogic = this;
- }
- if (_Finish && audioSourcePool != null)
- {
- audioSourcePool.Finish();
- this.audioSourcePool = null;
- }
- }
- }
- #endif
- }
- protected override void ProLeave()
- {
- }
- public override bool IsFinish()
- {
- if (this.audioSourcePool != null && this.audioSourcePool.TimeLineAudioEventLogic == this)
- {
- return false;
- }
- return base.IsFinish();
- }
- protected override void ProTimeUpdate()
- {
- }
- protected override void ProBreakTimeLine()
- {
- if (this.audioSourcePool != null && this.audioSourcePool.TimeLineAudioEventLogic == this)
- {
- this.audioSourcePool.Finish();
- }
- _Finish = true;
- audioSourcePool = null;
- }
- public override void CloseLoopFx()
- {
- if (this.audioSourcePool != null && this.audioSourcePool.TimeLineAudioEventLogic == this)
- {
- this.audioSourcePool.Finish();
- }
- _Finish = true;
- audioSourcePool = null;
- }
- protected override void ProDispose()
- {
- if (this.audioSourcePool != null && this.audioSourcePool.TimeLineAudioEventLogic == this)
- {
- this.audioSourcePool.Finish();
- }
- _Finish = true;
- audioSourcePool = null;
- }
- }
- }
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