PlayerManager.cs 7.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.CombatScenesTool;
  10. using GameLogic.Equipment;
  11. using GameLogic.Hero;
  12. using GameLogic.Player;
  13. using UnityEngine;
  14. using Utility;
  15. public class PlayerManager : Singleton<PlayerManager>
  16. {
  17. public GameConstantConfig gameConstantConfig;
  18. public GongFaControl GongFaControl;
  19. public FaBaoControl FaBaoControl;
  20. public BagController BagController;
  21. /// <summary>
  22. /// 玩家角色属性
  23. /// </summary>
  24. public HeroInfo myHero;
  25. public long serverTime => TimeHelper.ServerNow();
  26. public void Init()
  27. {
  28. AccountFileInfo.Instance.LoadPlayerData();
  29. SetConfigs();
  30. InitGameData();
  31. }
  32. private void SetConfigs()
  33. {
  34. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  35. }
  36. private void InitGameData()
  37. {
  38. GongFaControl = new GongFaControl();
  39. FaBaoControl = new FaBaoControl();
  40. BagController = new BagController();
  41. HeroInfo heroInfo = new HeroInfo();
  42. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  43. myHero = heroInfo;
  44. BagController.Init();
  45. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  46. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  47. }
  48. private float timer;
  49. private void Update()
  50. {
  51. timer += Time.deltaTime;
  52. if (timer > 1)
  53. {
  54. timer = 0;
  55. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  56. // AccountFileInfo.Instance.SavePlayerData();
  57. }
  58. //每天刷新
  59. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  60. {
  61. AccountFileInfo.Instance.playerData.nextRefence =
  62. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  63. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  64. AccountFileInfo.Instance.SavePlayerData();
  65. }
  66. }
  67. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  68. {
  69. GongFaControl.allSkill.Clear();
  70. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  71. for (int i = 0; i < allSkillConfig.Length; i++)
  72. {
  73. SkillConfig skillConfig = allSkillConfig[i];
  74. if (skillConfig.level == testHeroInfoConfig.skillStart)
  75. {
  76. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  77. skillInfo.index = -1;
  78. GongFaControl.AddSkillInfo(skillInfo);
  79. }
  80. }
  81. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  82. heroData.heroModelId = testHeroInfoConfig.heroID;
  83. heroData.heroPowerId = testHeroInfoConfig.level;
  84. myHero = new HeroInfo();
  85. myHero.InitHero(heroData);
  86. if (testHeroInfoConfig.skill.Count > 0)
  87. {
  88. GongFaControl.allSkill.Clear();
  89. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  90. {
  91. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  92. testHeroInfoConfig.skillStart);
  93. skillInfo.index = i;
  94. GongFaControl.AddSkillInfo(skillInfo);
  95. }
  96. }
  97. else
  98. {
  99. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  100. for (int i = 0; i < skillInfos.Length; i++)
  101. {
  102. if (skillInfos[i] != null)
  103. {
  104. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  105. testHeroInfoConfig.skillLevel,
  106. testHeroInfoConfig.skillStart);
  107. skillInfo.index = i;
  108. GongFaControl.allUseSkill[i] = skillInfo;
  109. }
  110. }
  111. }
  112. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  113. {
  114. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  115. if (fbLevel <= 0)
  116. {
  117. fbLevel = 1;
  118. }
  119. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  120. {
  121. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  122. FaBaoControl.AddFaBao(faBaoInfo);
  123. FaBaoControl.FightFaBao[i] = faBaoInfo;
  124. }
  125. }
  126. // for (int i = 0; i < 4; i++)
  127. // {
  128. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  129. // }
  130. myHero.hp += testHeroInfoConfig.hp;
  131. myHero.attack += testHeroInfoConfig.att;
  132. myHero.defense += testHeroInfoConfig.def;
  133. myHero.Metal += testHeroInfoConfig.jing;
  134. myHero.Wood += testHeroInfoConfig.mu;
  135. myHero.Water += testHeroInfoConfig.shui;
  136. myHero.Fire += testHeroInfoConfig.huo;
  137. myHero.Earth += testHeroInfoConfig.tu;
  138. myHero.TaoismSkillId = 601011;
  139. myHero.MagicWeaponID.Clear();
  140. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  141. for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  142. {
  143. FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  144. if (faBaoInfo != null)
  145. {
  146. foreach (var VARIABLE in faBaoInfo.attriButedIC)
  147. {
  148. switch (VARIABLE.Key)
  149. {
  150. case 1:
  151. myHero.hp += VARIABLE.Value;
  152. break;
  153. case 2:
  154. myHero.defense += VARIABLE.Value;
  155. break;
  156. case 3:
  157. myHero.attack += VARIABLE.Value;
  158. break;
  159. }
  160. }
  161. }
  162. }
  163. }
  164. /// <summary>
  165. /// 保存英雄数据
  166. /// </summary>
  167. /// <param name="heroInfo"></param>
  168. public void SaveHeroData(HeroInfo heroInfo)
  169. {
  170. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  171. AccountFileInfo.Instance.SavePlayerData();
  172. }
  173. /// <summary>
  174. /// 时间(秒)转换位小时分钟秒
  175. /// </summary>
  176. /// <param name="miao"></param>
  177. /// <returns></returns>
  178. public static string TimeToHSM(long miao)
  179. {
  180. long fen = miao / 60;
  181. miao = miao % 60;
  182. long xiaoShi = fen / 60;
  183. long tian = xiaoShi / 24;
  184. xiaoShi = xiaoShi % 24;
  185. fen = fen % 60;
  186. if (tian > 0)
  187. {
  188. return $"{tian}天{xiaoShi}小時";
  189. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  190. }
  191. else
  192. {
  193. if (xiaoShi <= 0 && fen <= 59)
  194. {
  195. return $"{fen}分{miao}秒";
  196. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  197. }
  198. else
  199. {
  200. return $"{xiaoShi}小時{fen}分";
  201. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  202. }
  203. }
  204. }
  205. }