SkillInfo.cs 3.8 KB

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  1. using System;
  2. using Core.Utility;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. namespace GameLogic.Hero
  6. {
  7. public class SkillInfo
  8. {
  9. public long qiangDu;
  10. public SkillConfig skillConfig;
  11. public SkillPowerupConfig SkillPowerupConfig;
  12. public int index;
  13. public float[] effectValue;
  14. public AccountFileInfo.SkillData SkillData;
  15. public SkillInfo(int skillId, int skillPowerup)
  16. {
  17. InitSkill(skillId, skillPowerup);
  18. }
  19. public SkillInfo(int skillIdGroup, int skillPowerup, int start)
  20. {
  21. start--;
  22. int skillid = skillIdGroup * 10 + start;
  23. while (start >= 0)
  24. {
  25. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillid);
  26. if (skillConfig.ID > 0)
  27. {
  28. break;
  29. }
  30. start--;
  31. skillid = skillIdGroup * 10 + start;
  32. }
  33. InitSkill(skillid, skillPowerup);
  34. }
  35. private void InitSkill(int skillId, int skillPowerup)
  36. {
  37. SkillData = new AccountFileInfo.SkillData();
  38. skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId);
  39. SkillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(skillPowerup);
  40. if (skillConfig.ID != 0)
  41. {
  42. if (skillConfig.effectValue == null)
  43. {
  44. skillConfig.effectValue = new float[1];
  45. }
  46. effectValue = new float[skillConfig.effectValue.Length];
  47. Array.Copy(skillConfig.effectValue, effectValue, skillConfig.effectValue.Length);
  48. if (skillConfig.intensifierIndex != null)
  49. {
  50. for (int i = 0; i < skillConfig.intensifierIndex.Length; i++)
  51. {
  52. int index = skillConfig.intensifierIndex[i] - 1;
  53. if (index >= 0 && index < effectValue.Length)
  54. {
  55. effectValue[index] = effectValue[index] * SkillPowerupConfig.SkillPower1 * 0.01f;
  56. }
  57. }
  58. }
  59. }
  60. qiangDu = (long)(SkillPowerupConfig.MainPower * skillConfig.power);
  61. index = 0;
  62. }
  63. public void CustomInt(AccountFileInfo.SkillData skillId)
  64. {
  65. SkillData = skillId;
  66. skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId.id * 10 + skillId.star - 1);
  67. SkillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(skillId.level);
  68. if (skillConfig.effectValue == null)
  69. {
  70. skillConfig.effectValue = new float[1];
  71. }
  72. if (skillConfig.effectValue != null)
  73. {
  74. effectValue = new float[skillConfig.effectValue.Length];
  75. Array.Copy(skillConfig.effectValue, effectValue, skillConfig.effectValue.Length);
  76. }
  77. else
  78. {
  79. LogTool.Error("找不到技能id:" + (skillId.id * 10 + skillId.star - 1));
  80. }
  81. if (skillConfig.intensifierIndex != null)
  82. {
  83. for (int i = 0; i < skillConfig.intensifierIndex.Length; i++)
  84. {
  85. int index = skillConfig.intensifierIndex[i] - 1;
  86. if (index >= 0 && index < effectValue.Length)
  87. {
  88. effectValue[index] = effectValue[index] * SkillPowerupConfig.SkillPower1 * 0.01f;
  89. }
  90. }
  91. }
  92. qiangDu = (long)(SkillPowerupConfig.MainPower * skillConfig.power);
  93. }
  94. public SkillInfo(AccountFileInfo.SkillData skillId)
  95. {
  96. CustomInt(skillId);
  97. index = 0;
  98. }
  99. }
  100. }