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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class ShowItemMoveToTargetPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _moveIcon;
 
- 	  public MyImage moveIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_moveIcon == null)
 
- 	       {
 
- 	         _moveIcon  = GetUIUnit<MyImage>("moveIcon"); 
 
- 	       }
 
- 	      return _moveIcon;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _root;
 
- 	  public RectTransform root
 
- 	   {
 
- 	   get{
 
- 	      if (_root == null)
 
- 	       {
 
- 	         _root  = GetUIUnit<RectTransform>("root"); 
 
- 	       }
 
- 	      return _root;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _moveTarget;
 
- 	  public RectTransform moveTarget
 
- 	   {
 
- 	   get{
 
- 	      if (_moveTarget == null)
 
- 	       {
 
- 	         _moveTarget  = GetUIUnit<RectTransform>("moveTarget"); 
 
- 	       }
 
- 	      return _moveTarget;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Ui;
 
- 	  public RectTransform Ui
 
- 	   {
 
- 	   get{
 
- 	      if (_Ui == null)
 
- 	       {
 
- 	         _Ui  = GetUIUnit<RectTransform>("Ui"); 
 
- 	       }
 
- 	      return _Ui;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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