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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class WidgetItem 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _bg;
 
- 	  public MyImage bg
 
- 	   {
 
- 	   get{
 
- 	      if (_bg == null)
 
- 	       {
 
- 	         _bg  = GetUIUnit<MyImage>("bg"); 
 
- 	       }
 
- 	      return _bg;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _icon;
 
- 	  public MyImage icon
 
- 	   {
 
- 	   get{
 
- 	      if (_icon == null)
 
- 	       {
 
- 	         _icon  = GetUIUnit<MyImage>("icon"); 
 
- 	       }
 
- 	      return _icon;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Count;
 
- 	  public Text Text_Count
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Count == null)
 
- 	       {
 
- 	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 
 
- 	       }
 
- 	      return _Text_Count;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_WenHao;
 
- 	  public MyImage Icon_WenHao
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_WenHao == null)
 
- 	       {
 
- 	         _Icon_WenHao  = GetUIUnit<MyImage>("Icon_WenHao"); 
 
- 	       }
 
- 	      return _Icon_WenHao;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_WidgetItem;
 
- 	  public Button Btn_WidgetItem
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_WidgetItem == null)
 
- 	       {
 
- 	         _Btn_WidgetItem  = GetUIUnit<Button>("Btn_WidgetItem"); 
 
- 	       }
 
- 	      return _Btn_WidgetItem;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_quality;
 
- 	  public MyImage Icon_quality
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_quality == null)
 
- 	       {
 
- 	         _Icon_quality  = GetUIUnit<MyImage>("Icon_quality"); 
 
- 	       }
 
- 	      return _Icon_quality;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_Skill;
 
- 	  public MyImage Icon_Skill
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Skill == null)
 
- 	       {
 
- 	         _Icon_Skill  = GetUIUnit<MyImage>("Icon_Skill"); 
 
- 	       }
 
- 	      return _Icon_Skill;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_SuiPian;
 
- 	  public MyImage Icon_SuiPian
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_SuiPian == null)
 
- 	       {
 
- 	         _Icon_SuiPian  = GetUIUnit<MyImage>("Icon_SuiPian"); 
 
- 	       }
 
- 	      return _Icon_SuiPian;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_Item2;
 
- 	  public MyImage Icon_Item2
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Item2 == null)
 
- 	       {
 
- 	         _Icon_Item2  = GetUIUnit<MyImage>("Icon_Item2"); 
 
- 	       }
 
- 	      return _Icon_Item2;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_shenshiJiangli;
 
- 	  public MyImage Icon_shenshiJiangli
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_shenshiJiangli == null)
 
- 	       {
 
- 	         _Icon_shenshiJiangli  = GetUIUnit<MyImage>("Icon_shenshiJiangli"); 
 
- 	       }
 
- 	      return _Icon_shenshiJiangli;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |