FaBaoInfo.cs 4.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using UnityEngine;
  6. namespace GameLogic.Hero
  7. {
  8. public class FaBaoInfo
  9. {
  10. /// <summary>
  11. /// 星级
  12. /// </summary>
  13. public int star;
  14. public FabaoConfig FabaoConfig;
  15. public FabaoPowerupConfig FabaoPowerupConfig;
  16. public SkillConfig SkillConfig;
  17. public float[] effectValue;
  18. public long qiangDu;
  19. public Dictionary<int, long> attriButedIC = new Dictionary<int, long>();
  20. public AccountFileInfo.FaBaoData FaBaoData;
  21. public FaBaoInfo(AccountFileInfo.FaBaoData faBaoData)
  22. {
  23. CustomInit(faBaoData);
  24. }
  25. public void UpGrade()
  26. {
  27. FaBaoData.level++;
  28. CustomInit(FaBaoData);
  29. AccountFileInfo.Instance.SavePlayerData();
  30. }
  31. public FaBaoInfo(int id, int powerupId, int start = 1)
  32. {
  33. FaBaoData = new AccountFileInfo.FaBaoData();
  34. FaBaoData.level = powerupId;
  35. FaBaoData.id = id;
  36. // FaBaoData.useIndex = start;
  37. FabaoConfig = ConfigComponent.Instance.Get<FabaoConfig>(id);
  38. FabaoPowerupConfig = ConfigComponent.Instance.Get<FabaoPowerupConfig>(powerupId);
  39. SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(FabaoConfig.SkillGroupID * 10 + FabaoPowerupConfig.SkillLevel - 1);
  40. // effectValue = new float[SkillConfig.effectValue.Length];
  41. if (SkillConfig.effectValue != null)
  42. {
  43. effectValue = new float[SkillConfig.effectValue.Length];
  44. Array.Copy(SkillConfig.effectValue, effectValue, SkillConfig.effectValue.Length);
  45. }
  46. else
  47. {
  48. LogTool.Error("找不到法宝技能id:" + id);
  49. }
  50. attriButedIC.Clear();
  51. //计算加得属性
  52. for (var i = 0; i < FabaoConfig.ShuxingIDs?.Length; i++)
  53. {
  54. float attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]);
  55. long value = (long)(attribute * FabaoConfig.ShuxingPara[0] * 0.01f);
  56. attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value);
  57. }
  58. qiangDu = (long)(FabaoPowerupConfig.Power * SkillConfig.power * 0.01f);
  59. }
  60. public void CustomInit(AccountFileInfo.FaBaoData faBaoData)
  61. {
  62. FaBaoData = faBaoData;
  63. FabaoConfig = ConfigComponent.Instance.Get<FabaoConfig>(faBaoData.id);
  64. FabaoPowerupConfig = ConfigComponent.Instance.Get<FabaoPowerupConfig>(faBaoData.level);
  65. SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(FabaoConfig.SkillGroupID * 10 + FabaoPowerupConfig.SkillLevel - 1);
  66. if (SkillConfig.effectValue != null)
  67. {
  68. effectValue = new float[SkillConfig.effectValue.Length];
  69. Array.Copy(SkillConfig.effectValue, effectValue, SkillConfig.effectValue.Length);
  70. }
  71. else
  72. {
  73. LogTool.Error("找不到法宝技能id:" + (FabaoConfig.SkillGroupID * 10 + FabaoPowerupConfig.SkillLevel - 1));
  74. }
  75. attriButedIC.Clear();
  76. //计算加得属性
  77. for (var i = 0; i < FabaoConfig.ShuxingIDs.Length; i++)
  78. {
  79. float attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]);
  80. long value = Mathf.RoundToInt(attribute * FabaoConfig.ShuxingPara[i] * 0.01f);
  81. attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value);
  82. }
  83. qiangDu = Mathf.RoundToInt(FabaoPowerupConfig.Power * SkillConfig.power * 0.01f);
  84. }
  85. private float GetAttriBute(int type)
  86. {
  87. switch (type)
  88. {
  89. case 1:
  90. return FabaoPowerupConfig.HP;
  91. case 2:
  92. return FabaoPowerupConfig.DEF;
  93. case 3:
  94. return FabaoPowerupConfig.ATK;
  95. }
  96. return 0;
  97. }
  98. }
  99. }