TimeHelper.cs 11 KB

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  1. using System;
  2. using System.Linq;
  3. using Fort23.UTool;
  4. using UnityEngine;
  5. namespace Fort23.Core
  6. {
  7. public static class TimeHelper
  8. {
  9. public static int refreshHour = 0;
  10. public static readonly long epoch = 0;
  11. private static readonly DateTime ServerStartTime = new DateTime(2025, 4, 1, 0, 0, 0, DateTimeKind.Utc);
  12. public static DateTime dtStart = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
  13. public const long OneDay = 86400000;
  14. public const long Hour = 3600000;
  15. public const long Minute = 60000;
  16. private static long _clientFrame;
  17. public static long clientFrame
  18. {
  19. set => _clientFrame = value;
  20. }
  21. // 最近一次校准的网络时间戳毫秒
  22. private static long _startNetworkMs = 0;
  23. // 最近一次校准时的 Unity 时间
  24. private static float _lastSyncUnityTime = 0f;
  25. // 游戏首次启动时间
  26. private static float _gameStartTime;
  27. private const int SyncInterval = 300;
  28. /// <summary>
  29. /// 是否获取了网络时间
  30. /// </summary>
  31. public static bool IsNetworkTimeReady { get; private set; } = false;
  32. /// <summary>
  33. /// 必须在游戏启动时调用(异步)
  34. /// </summary>
  35. public static async CTask InitNetworkTime()
  36. {
  37. // 启动时的 Unity 时间
  38. _gameStartTime = Time.unscaledTime;
  39. // 首次同步
  40. await SyncWithNetwork();
  41. //每隔五分钟重新同步一次时间
  42. TimerComponent.Instance.AddTimer(SyncInterval * 1000, null, Int32.MaxValue, () => { SyncWithNetwork(); });
  43. }
  44. // 核心:与百度时间同步
  45. private static async CTask SyncWithNetwork()
  46. {
  47. var networkTime = await NetworkTime.GetNetworkTimeAsync();
  48. if (networkTime.HasValue)
  49. {
  50. long networkMs = networkTime.Value.Ticks / 10000;
  51. if (!IsNetworkTimeReady)
  52. {
  53. // 首次同步
  54. _startNetworkMs = networkMs;
  55. _lastSyncUnityTime = Time.unscaledTime;
  56. IsNetworkTimeReady = true;
  57. LogTool.Log($"首次网络时间同步成功: {networkTime.Value:yyyy-MM-dd HH:mm:ss} UTC");
  58. }
  59. else
  60. {
  61. // 定期校准:计算漂移并修正
  62. float elapsedUnity = Time.unscaledTime - _lastSyncUnityTime;
  63. long expectedMs = _startNetworkMs + (long)(elapsedUnity * 1000);
  64. long driftMs = networkMs - expectedMs;
  65. if (Mathf.Abs((float)driftMs) > 5000) // 漂移 > 5 秒才修正(避免微小误差)
  66. {
  67. _startNetworkMs = networkMs;
  68. _lastSyncUnityTime = Time.unscaledTime;
  69. LogTool.Log($"时间校准: 漂移 {driftMs}ms,已修正");
  70. }
  71. else
  72. {
  73. LogTool.Log($"时间校准: 漂移 {driftMs}ms,正常");
  74. }
  75. }
  76. }
  77. else
  78. {
  79. LogTool.Warning("网络时间校准失败,保持当前时间");
  80. }
  81. }
  82. /// <summary>
  83. /// 客户端非暂停状态经历的帧数对应的毫秒
  84. /// </summary>
  85. /// <returns></returns>
  86. public static long ClientFrame()
  87. {
  88. return _clientFrame;
  89. }
  90. /// <summary>
  91. /// 获取安全的当前时间戳(毫秒)
  92. /// </summary>
  93. private static long GetSafeNowMs()
  94. {
  95. if (!IsNetworkTimeReady || _startNetworkMs == 0)
  96. return (long)(DateTime.UtcNow.Ticks / 10000); // 回退
  97. // Unity运行毫秒(完全不受系统时间影响)
  98. float elapsedUnity = Time.unscaledTime - _gameStartTime;
  99. long elapsedMs = (long)(elapsedUnity * 1000);
  100. return _startNetworkMs + elapsedMs;
  101. }
  102. public static long GetServerStartTime()
  103. {
  104. return ((ServerStartTime.Ticks - epoch) / 10000) + (8 * 60 * 60 * 1000);
  105. }
  106. public static long ClientNowMicroseconds()
  107. {
  108. return GetSafeNowMs() * 1000;
  109. }
  110. public static long ClientNow()
  111. {
  112. return GetSafeNowMs() + (8 * 60 * 60 * 1000); // 东八区
  113. }
  114. public static long ClientNowSeconds()
  115. {
  116. return ClientNow() / 1000;
  117. }
  118. public static DateTime DateTimeNow()
  119. {
  120. return DateTimeOffset.FromUnixTimeMilliseconds(ClientNow()).UtcDateTime;
  121. }
  122. public static long ServerNow()
  123. {
  124. return ClientNow();
  125. }
  126. public static long ServerNowSeconds()
  127. {
  128. return ClientNowSeconds();
  129. }
  130. /// <summary>
  131. /// 客户端时间(年月日)
  132. /// </summary>
  133. /// <param name="timeStamp">当前时间</param>
  134. /// <returns></returns>
  135. public static int ClientNowInt(long timeStamp)
  136. {
  137. TimeSpan toNow = new TimeSpan(timeStamp * 10000);
  138. DateTime dateTime = dtStart.Add(toNow);
  139. int year = dateTime.Year;
  140. int month = dateTime.Month;
  141. int day = dateTime.Day;
  142. int date;
  143. string smouth = "";
  144. if (month >= 10)
  145. {
  146. smouth = month.ToString();
  147. }
  148. else
  149. {
  150. smouth = $"0{month}";
  151. }
  152. string sday = "";
  153. if (day >= 10)
  154. {
  155. sday = day.ToString();
  156. }
  157. else
  158. {
  159. sday = $"0{day}";
  160. }
  161. if (int.TryParse($"{year}{smouth}{sday}", out date))
  162. {
  163. return date;
  164. }
  165. return 20201010;
  166. }
  167. /// <summary>
  168. /// 客户端时间(月日时分秒)
  169. /// </summary>
  170. /// <param name="timeStamp">当前时间(毫秒)</param>
  171. /// <returns></returns>
  172. public static string ToString1(long timeStamp)
  173. {
  174. TimeSpan toNow = new TimeSpan(timeStamp * 10000);
  175. DateTime dateTime = dtStart.Add(toNow);
  176. string month = String.Empty;
  177. string day = String.Empty;
  178. string hour = String.Empty;
  179. string minute = String.Empty;
  180. string second = String.Empty;
  181. if (dateTime.Month >= 10)
  182. {
  183. month = dateTime.Month.ToString();
  184. }
  185. else
  186. {
  187. month = $"0{dateTime.Month}";
  188. }
  189. if (dateTime.Day >= 10)
  190. {
  191. day = dateTime.Day.ToString();
  192. }
  193. else
  194. {
  195. day = $"0{dateTime.Day}";
  196. }
  197. if (dateTime.Hour >= 10)
  198. {
  199. hour = dateTime.Hour.ToString();
  200. }
  201. else
  202. {
  203. hour = $"0{dateTime.Hour}";
  204. }
  205. if (dateTime.Minute >= 10)
  206. {
  207. minute = dateTime.Minute.ToString();
  208. }
  209. else
  210. {
  211. minute = $"0{dateTime.Minute}";
  212. }
  213. if (dateTime.Second >= 10)
  214. {
  215. second = dateTime.Second.ToString();
  216. }
  217. else
  218. {
  219. second = $"0{dateTime.Second}";
  220. }
  221. string result = $"{month}月{day}日{hour}:{minute}:{second}";
  222. return result;
  223. }
  224. /// <summary>
  225. /// 判断法定工作日和节假日
  226. /// </summary>
  227. /// <param name="dt">时间</param>
  228. /// <returns>0上班,1不需要上班的周末(也包括节假日),2法定节假日</returns>
  229. public static int IsHolidayOrWeekend(DateTime dt)
  230. {
  231. //特殊的周末(周末却上班)
  232. string[] specalWeek2022 = { };
  233. string[] specalWeek2023 = { "0128", "0129", "0214", "0429", "0430", "0625", "1007", "1008" };
  234. //法定假日
  235. string[] holiday2022 = { "1231" };
  236. string[] holiday2023 =
  237. {
  238. "0101", "0102", "0121", "0122", "0123", "0124", "0125", "0126", "0127", "0405", "0501", "0502", "0503",
  239. "0504", "0505", "0622", "0623",
  240. "0929", "1002", "1003", "1004", "1005", "1006"
  241. };
  242. bool isHoildayOrWeek = false;
  243. //取年
  244. string weekYear = dt.Year.ToString();
  245. //取月日
  246. string[] weekDate = { dt.ToString("MMdd") };
  247. //判断周末和周五
  248. if ((int)dt.DayOfWeek == 0 || (int)dt.DayOfWeek == 6 || (int)dt.DayOfWeek == 5)
  249. {
  250. //周末是否需要上班
  251. switch (weekYear)
  252. {
  253. case "2022":
  254. isHoildayOrWeek = specalWeek2022.Intersect(weekDate).Count() == 0;
  255. break;
  256. case "2023":
  257. isHoildayOrWeek = specalWeek2023.Intersect(weekDate).Count() == 0;
  258. break;
  259. }
  260. }
  261. if (isHoildayOrWeek)
  262. {
  263. return 1;
  264. }
  265. //判断法定节假日
  266. switch (weekYear)
  267. {
  268. case "2022":
  269. isHoildayOrWeek = holiday2022.Intersect(weekDate).Count() > 0;
  270. break;
  271. case "2023":
  272. isHoildayOrWeek = holiday2023.Intersect(weekDate).Count() > 0;
  273. break;
  274. }
  275. if (isHoildayOrWeek)
  276. {
  277. return 2;
  278. }
  279. return 0;
  280. }
  281. public static long GetBaseRefreshTime(long baseTime, int day = 1)
  282. {
  283. DateTime dateTime = DateTimeOffset.FromUnixTimeMilliseconds(baseTime).DateTime;
  284. int hour = dateTime.Hour;
  285. DateTime refreshDateTime = new DateTime(dateTime.Year, dateTime.Month, dateTime.Day, refreshHour, 0, 0,
  286. DateTimeKind.Utc);
  287. if (hour < refreshHour)
  288. {
  289. day -= 1;
  290. }
  291. refreshDateTime = refreshDateTime.AddDays(day);
  292. long refreshTime = new DateTimeOffset(refreshDateTime).ToUnixTimeMilliseconds();
  293. return refreshTime;
  294. }
  295. }
  296. }