MainPanel.cs 8.1 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainPanel")]
  12. public partial class MainPanel : UIPanel
  13. {
  14. private void Init()
  15. {
  16. }
  17. protected override void AddEvent()
  18. {
  19. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  20. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  21. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  22. }
  23. private void RemoveEvent(IEventData e)
  24. {
  25. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  26. CreatShengShiEvent();
  27. ChagneShenshiBtnActive();
  28. }
  29. private void CompleteEvent(IEventData e)
  30. {
  31. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  32. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  33. CreatShengShiEvent();
  34. ChagneShenshiBtnActive();
  35. }
  36. private void DivineSensePointChange(IEventData e)
  37. {
  38. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  39. }
  40. private void ChagneShenshiBtnActive()
  41. {
  42. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  43. }
  44. protected override void DelEvent()
  45. {
  46. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  47. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  48. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  49. }
  50. public override void AddButtonEvent()
  51. {
  52. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  53. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  54. Btn_GongFa.onClick.AddListener(() => { SkillSelectPanel.OpenSkillSelectPanel(); });
  55. Btn_Event.onClick.AddListener(() =>
  56. {
  57. EventSystemManager.Instance.isOpenUi = true;
  58. DivineSenceEventPreviewPanel.OpenPanel();
  59. });
  60. Btn_HeroInfomation.onClick.AddListener(async () =>
  61. {
  62. EventSystemManager.Instance.isOpenUi = true;
  63. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  64. await heroInformationPanel.UIClosed();
  65. EventSystemManager.Instance.isOpenUi = false;
  66. });
  67. }
  68. public override CTask<bool> AsyncInit(object[] uiData)
  69. {
  70. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  71. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  72. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  73. ChagneShenshiBtnActive();
  74. CreatShengShiEvent();
  75. return base.AsyncInit(uiData);
  76. }
  77. public async override CTask Show()
  78. {
  79. await base.Show();
  80. bool isHIde = false;
  81. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  82. {
  83. if (skillInfo != null)
  84. {
  85. isHIde = true;
  86. break;
  87. }
  88. }
  89. if (!isHIde)
  90. {
  91. SkillSelectPanel.OpenSkillSelectPanel();
  92. }
  93. CameraSelect.value = 0.2f;
  94. }
  95. private void CameraSelect_onValueChanged(float value)
  96. {
  97. if (CombatController.currActiveCombat == null ||
  98. CombatController.currActiveCombat.CombatCameraControllder == null)
  99. {
  100. return;
  101. }
  102. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  103. }
  104. private async void Bnt_shengShi_onClick()
  105. {
  106. // EventSystemManager.Instance.DetectRandomEvents();
  107. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  108. {
  109. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  110. return;
  111. }
  112. if (EventSystemManager.Instance.isTriggerEvent)
  113. return;
  114. EventSystemManager.Instance.isTriggerEvent = true;
  115. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  116. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  117. .playerHeroEntity.GameObject.transform);
  118. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  119. await TimerComponent.Instance.WaitAsync(800);
  120. if (eventLists == null || eventLists.Count == 0)
  121. {
  122. EventSystemManager.Instance.isTriggerEvent = false;
  123. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  124. return;
  125. }
  126. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  127. reeultEventLists = eventLists.Where((el) =>
  128. {
  129. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  130. return eventConfig.EventType == 2;
  131. }).ToList();
  132. int count = eventLists.Count;
  133. if (reeultEventLists != null && reeultEventLists.Count > 0)
  134. {
  135. foreach (var reeultEventList in reeultEventLists)
  136. {
  137. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  138. eventLists.Remove(reeultEventList);
  139. }
  140. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists, count);
  141. await divineSenceEventResultPanel.UIClosed();
  142. }
  143. EventSystemManager.Instance.isTriggerEvent = false;
  144. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  145. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  146. AccountFileInfo.Instance.SavePlayerData();
  147. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  148. ChagneShenshiBtnActive();
  149. CreatShengShiEvent();
  150. }
  151. public async void CreatShengShiEvent()
  152. {
  153. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  154. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  155. for (var i = 0; i < count; i++)
  156. {
  157. ShengShiEventWidget shengShiEventWidget =
  158. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  159. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  160. }
  161. }
  162. [CustomMethod(CustomMethodType.Update)]
  163. public void Update()
  164. {
  165. if (Input.GetKeyDown(KeyCode.Y))
  166. {
  167. EventSystemManager.Instance.DetectRandomEvents();
  168. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  169. // {
  170. // LogTool.Log("战斗完成"+isWin);
  171. // });
  172. }
  173. }
  174. public async static CTask OpenPanel()
  175. {
  176. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  177. }
  178. }
  179. }