GongFaUpgradeInfoWidget.cs 1.9 KB

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  1. using GameLogic.Hero;
  2. using UnityEngine.UI;
  3. namespace Fort23.Mono
  4. {
  5. [UIBinding(prefab = "GongFaUpgradeInfoWidget")]
  6. public partial class GongFaUpgradeInfoWidget : UIComponent
  7. {
  8. private SkillInfo _skillInfo;
  9. private void Init()
  10. {
  11. }
  12. public override void AddEvent()
  13. {
  14. }
  15. public override void DelEvent()
  16. {
  17. }
  18. public override void AddButtonEvent()
  19. {
  20. }
  21. public void CustomInit(SkillInfo currentSkillInfo,SkillInfo skillInfo)
  22. {
  23. _skillInfo = skillInfo;
  24. if ( _skillInfo.skillConfig.level <= currentSkillInfo.skillConfig.level )
  25. {
  26. own.transform.RecoverColor();
  27. }
  28. else
  29. {
  30. own.transform.Gray();
  31. }
  32. for (var i = 0; i < StarRoot.Count; i++)
  33. {
  34. MyImage myImage = StarRoot[i] as MyImage;
  35. if(skillInfo.skillConfig.level >= 5)
  36. {
  37. int yinstar = skillInfo.skillConfig.level - 5;
  38. if (i >= yinstar)
  39. {
  40. myImage.icon_name = "dec_star_2";
  41. myImage.gameObject.SetActive(true);
  42. }
  43. else
  44. {
  45. myImage.icon_name = "dec_star_1";
  46. myImage.gameObject.SetActive(true);
  47. }
  48. }
  49. else
  50. {
  51. if (i < skillInfo.skillConfig.level)
  52. {
  53. myImage.icon_name = "dec_star_1";
  54. myImage.gameObject.SetActive(true);
  55. }
  56. }
  57. }
  58. }
  59. public override void DormancyObj()
  60. {
  61. _skillInfo = null;
  62. base.DormancyObj();
  63. }
  64. }
  65. }