SkillWidgetData.cs 1.7 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class SkillWidget
  9. {
  10. #region 自定义数据
  11. private MyImage _icon;
  12. public MyImage icon
  13. {
  14. get{
  15. if (_icon == null)
  16. {
  17. _icon = GetUIUnit<MyImage>("icon");
  18. }
  19. return _icon;
  20. }
  21. }
  22. private GameObject _Icon_Marsk;
  23. public GameObject Icon_Marsk
  24. {
  25. get{
  26. if (_Icon_Marsk == null)
  27. {
  28. _Icon_Marsk = GetUIUnit<GameObject>("Icon_Marsk");
  29. }
  30. return _Icon_Marsk;
  31. }
  32. }
  33. private Text _Text_SkillName;
  34. public Text Text_SkillName
  35. {
  36. get{
  37. if (_Text_SkillName == null)
  38. {
  39. _Text_SkillName = GetUIUnit<Text>("Text_SkillName");
  40. }
  41. return _Text_SkillName;
  42. }
  43. }
  44. private Text _Text_Level;
  45. public Text Text_Level
  46. {
  47. get{
  48. if (_Text_Level == null)
  49. {
  50. _Text_Level = GetUIUnit<Text>("Text_Level");
  51. }
  52. return _Text_Level;
  53. }
  54. }
  55. private Text _Text_SkillType;
  56. public Text Text_SkillType
  57. {
  58. get{
  59. if (_Text_SkillType == null)
  60. {
  61. _Text_SkillType = GetUIUnit<Text>("Text_SkillType");
  62. }
  63. return _Text_SkillType;
  64. }
  65. }
  66. private List<object> _StarRoot;
  67. public List<object> StarRoot
  68. {
  69. get{
  70. if (_StarRoot == null)
  71. {
  72. _StarRoot = GetUIUnit<List<object>>("StarRoot");
  73. }
  74. return _StarRoot;
  75. }
  76. }
  77. #endregion 自定义数据结束
  78. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  79. {
  80. await base.SetUIGameObject(gObjectPoolInterface);
  81. Init();
  82. }
  83. }
  84. }