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- using Core.Language;
- using Excel2Json;
- using Fort23.UTool;
- using GameLogic.Hero;
- using UnityEngine.UI;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "SkillWidget")]
- public partial class SkillWidget : ItemWidgetBasic
- {
- public SkillInfo skillConfigId;
- private SkillSelectPanel skillSelectPanel;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- base.AddButtonEvent();
- // myButton.onClick=delegate {
- // skillSelectPanel.SelectSkill(skillConfigId);
- // };
- // myButton.OnPressAndHold=delegate
- // {
- // SkillConfig skillConfig = skillConfigId.skillConfig;
- // SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec));
- // };
- }
- public void InitSkillWidget(SkillInfo skillId, SkillSelectPanel skillSelectPanel)
- {
- this.skillSelectPanel = skillSelectPanel;
- skillConfigId = skillId;
- SkillConfig skillConfig = skillId.skillConfig;
- icon.icon_name = skillConfig.icon;
- Text_Level.text = skillConfig.level.ToString() + "级";
- Text_SkillName.text = LanguageManager.Instance.Text(skillConfig.name);
- for (var i = 0; i < StarRoot.Count; i++)
- {
- MyImage myImage = StarRoot[i] as MyImage;
- if (i < skillId.skillConfig.level)
- {
- myImage.gameObject.SetActive(true);
- if (skillId.skillConfig.level >= 5 && i == skillId.skillConfig.level - 5)
- {
- myImage.icon_name = "dec_star_2";
- }
- else
- {
- myImage.icon_name = "dec_star_1";
- }
- }
- else
- {
- myImage.gameObject.SetActive(false);
- }
- }
- switch (skillConfig.SkillType)
- {
- case 1:
- Text_SkillType.text = "主动";
- break;
- case 2:
- Text_SkillType.text = "被动";
- break;
- case 5:
- Text_SkillType.text = "辅助";
- break;
- }
- }
- }
- }
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