SkillWidget.cs 2.5 KB

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  1. using Core.Language;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Hero;
  5. using UnityEngine.UI;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "SkillWidget")]
  9. public partial class SkillWidget : ItemWidgetBasic
  10. {
  11. public SkillInfo skillConfigId;
  12. private SkillSelectPanel skillSelectPanel;
  13. private void Init()
  14. {
  15. }
  16. public override void AddEvent()
  17. {
  18. }
  19. public override void DelEvent()
  20. {
  21. }
  22. public override void AddButtonEvent()
  23. {
  24. base.AddButtonEvent();
  25. // myButton.onClick=delegate {
  26. // skillSelectPanel.SelectSkill(skillConfigId);
  27. // };
  28. // myButton.OnPressAndHold=delegate
  29. // {
  30. // SkillConfig skillConfig = skillConfigId.skillConfig;
  31. // SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec));
  32. // };
  33. }
  34. public void InitSkillWidget(SkillInfo skillId, SkillSelectPanel skillSelectPanel)
  35. {
  36. this.skillSelectPanel = skillSelectPanel;
  37. skillConfigId = skillId;
  38. SkillConfig skillConfig = skillId.skillConfig;
  39. icon.icon_name = skillConfig.icon;
  40. Text_Level.text = skillConfig.level.ToString() + "级";
  41. Text_SkillName.text = LanguageManager.Instance.Text(skillConfig.name);
  42. for (var i = 0; i < StarRoot.Count; i++)
  43. {
  44. MyImage myImage = StarRoot[i] as MyImage;
  45. if (i < skillId.skillConfig.level)
  46. {
  47. myImage.gameObject.SetActive(true);
  48. if (skillId.skillConfig.level >= 5 && i == skillId.skillConfig.level - 5)
  49. {
  50. myImage.icon_name = "dec_star_2";
  51. }
  52. else
  53. {
  54. myImage.icon_name = "dec_star_1";
  55. }
  56. }
  57. else
  58. {
  59. myImage.gameObject.SetActive(false);
  60. }
  61. }
  62. switch (skillConfig.SkillType)
  63. {
  64. case 1:
  65. Text_SkillType.text = "主动";
  66. break;
  67. case 2:
  68. Text_SkillType.text = "被动";
  69. break;
  70. case 5:
  71. Text_SkillType.text = "辅助";
  72. break;
  73. }
  74. }
  75. }
  76. }