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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class EnemyGf_skill
- {
- #region 自定义数据
- private MyImage _quan;
- public MyImage quan
- {
- get{
- if (_quan == null)
- {
- _quan = GetUIUnit<MyImage>("quan");
- }
- return _quan;
- }
- }
- private MyImage _useSkillIcon;
- public MyImage useSkillIcon
- {
- get{
- if (_useSkillIcon == null)
- {
- _useSkillIcon = GetUIUnit<MyImage>("useSkillIcon");
- }
- return _useSkillIcon;
- }
- }
- private MyImage _cd;
- public MyImage cd
- {
- get{
- if (_cd == null)
- {
- _cd = GetUIUnit<MyImage>("cd");
- }
- return _cd;
- }
- }
- private Button _mybutton;
- public Button mybutton
- {
- get{
- if (_mybutton == null)
- {
- _mybutton = GetUIUnit<Button>("mybutton");
- }
- return _mybutton;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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