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- // Auto Generated Code By excel2json
- // Generate From Excel\skill.xlsx. SheetName: SkillConstant
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SkillConstant.json")]
- public partial class SkillConstantHolder : ConfigHolder<SkillConstant>
{
- }
- [Serializable]
- public struct SkillConstant : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///
- /// </summary>
- public int ID;
- /// <summary>
- ///重复功法自动转碎片的数量
- /// </summary>
- public int[] SkilltoPieceNum;
- /// <summary>
- ///功法升到对应星级所需碎片数量
- /// </summary>
- public int[] SkillPromoteNeedPieceNum;
- }
- }
- // End of Auto Generated Code
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