BossInfoPanel.cs 5.9 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "BossInfoPanel")]
  14. public partial class BossInfoPanel : UIPanel
  15. {
  16. private bool isOk;
  17. private void Init()
  18. {
  19. isAddStack = false;
  20. }
  21. protected override void AddEvent()
  22. {
  23. }
  24. protected override void DelEvent()
  25. {
  26. }
  27. public override void AddButtonEvent()
  28. {
  29. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  30. Btn_Ok.onClick.AddListener(() =>
  31. {
  32. isOk = true;
  33. UIManager.Instance.HideUIUIPanel(this);
  34. });
  35. }
  36. private CTask<bool> result;
  37. List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  38. List<FaBaoWidget> _faBaoWidgets = new List<FaBaoWidget>();
  39. public async void CustomInit(int levebattleId, CTask<bool> result)
  40. {
  41. this.result = result;
  42. LevelbattleConfig levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
  43. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  44. HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  45. Text_Name.text = "名称:" + LanguageManager.Instance.Text(heroModelConfig.name);
  46. MonsterPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  47. Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) +
  48. LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) +
  49. LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3);
  50. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  51. {
  52. for (var i = 0; i < heroModelConfig.fa_bao_id.Length; i++)
  53. {
  54. if (heroModelConfig.fa_bao_id[i] != -1)
  55. {
  56. int index = i;
  57. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<FaBaoWidget>((faBaoWidget) =>
  58. {
  59. faBaoWidget.CustomInit(new FaBaoInfo(heroModelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1), false);
  60. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  61. _faBaoWidgets.Add(faBaoWidget);
  62. }, FabaoRoot));
  63. // FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, FabaoRoot);
  64. // faBaoWidget.CustomInit(new FaBaoInfo(heroModelConfig.fa_bao_id[i], heroPowerUpConfig.FabaoLv, 1), false);
  65. // faBaoWidget.OnClick = FaBaoWidgetOnClick;
  66. // _faBaoWidgets.Add(faBaoWidget);
  67. }
  68. }
  69. for (var i = 0; i < heroModelConfig.skillID.Length; i++)
  70. {
  71. if (heroModelConfig.skillID[i] != -1)
  72. {
  73. int index = i;
  74. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<SkillWidget>((skillWidget) =>
  75. {
  76. skillWidget.InitSkillWidget(new SkillInfo(heroModelConfig.skillID[index] * 10 + heroPowerUpConfig.GongfaStar - 1, heroPowerUpConfig.GongfaLv));
  77. skillWidget.OnClick = SkillWidgetOnClick;
  78. _skillWidgets.Add(skillWidget);
  79. }, GongfaRoot));
  80. // SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, GongfaRoot);
  81. }
  82. }
  83. await cTaskAwaitBuffer.WaitAll();
  84. }
  85. LayoutRebuilder.ForceRebuildLayoutImmediate(GongfaRoot);
  86. LayoutRebuilder.ForceRebuildLayoutImmediate(FabaoRoot);
  87. LayoutRebuilder.ForceRebuildLayoutImmediate(FabaoRoot.parent.GetComponent<RectTransform>());
  88. }
  89. private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
  90. {
  91. FaBaoWidget faBaoWidget = obj as FaBaoWidget;
  92. SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
  93. }
  94. private void SkillWidgetOnClick(ItemWidgetBasic obj)
  95. {
  96. SkillWidget skillWidget = obj as SkillWidget;
  97. SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillWidget.skillConfigId.skillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(skillWidget.skillConfigId.skillConfig.dec), skillWidget.skillConfigId.skillConfig.effectValue));
  98. }
  99. public override void Close()
  100. {
  101. foreach (var faBaoWidget in _faBaoWidgets)
  102. {
  103. UIManager.Instance.DormancyGComponent(faBaoWidget);
  104. }
  105. _faBaoWidgets.Clear();
  106. foreach (var faBaoWidget in _skillWidgets)
  107. {
  108. UIManager.Instance.DormancyGComponent(faBaoWidget);
  109. }
  110. _skillWidgets.Clear();
  111. result?.SetResult(isOk);
  112. base.Close();
  113. }
  114. public async static CTask<bool> OpenPanel(int levebattleId)
  115. {
  116. CTask<bool> result = CTask<bool>.Create();
  117. BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null);
  118. bossInfoPanel.CustomInit(levebattleId, result);
  119. return await result;
  120. }
  121. }
  122. }