SelectFaBaoPanel.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  9. using UnityEngine;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "SelectFaBaoPanel")]
  14. public partial class SelectFaBaoPanel : UIPanel
  15. {
  16. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  17. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  18. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  19. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  20. FaBaoWidget currentFaBaoWidget = null;
  21. FaBaoInfo currentFaBaoInfo;
  22. FaBaoInfo selectedFaBaoInfo;
  23. int selectIndex;
  24. private bool isUpGrade = false;
  25. private List<FaBaoInfo> shownFaBaoInfos;
  26. private void Init()
  27. {
  28. IsShowAppBar = false;
  29. isAddStack = true;
  30. }
  31. protected override void AddEvent()
  32. {
  33. }
  34. protected override void DelEvent()
  35. {
  36. }
  37. public override CTask GetFocus()
  38. {
  39. // AppBarPanel.ClosePanel();
  40. return base.GetFocus();
  41. }
  42. public override void AddButtonEvent()
  43. {
  44. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Change.onClick.AddListener(() =>
  46. {
  47. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  50. return;
  51. }
  52. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  53. currentFaBaoInfo = selectedFaBaoInfo;
  54. selectedFaBaoInfo = null;
  55. CustomInit(selectIndex);
  56. UpdateBjUI(false);
  57. });
  58. Btn_UpGrade.onClick.AddListener(() =>
  59. {
  60. if (selectedFaBaoInfo != null)
  61. {
  62. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  63. {
  64. TipMessagePanel.OpenTipMessagePanel("已经满级");
  65. return;
  66. }
  67. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  68. {
  69. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  70. {
  71. TipMessagePanel.OpenTipMessagePanel("道具不足");
  72. return;
  73. }
  74. }
  75. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  76. {
  77. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]))
  78. {
  79. TipMessagePanel.OpenTipMessagePanel("道具不足");
  80. return;
  81. }
  82. }
  83. selectedFaBaoInfo.UpGrade();
  84. UpdateCurrentFaBaoWidget();
  85. UpadaFabaoBag();
  86. UpdateUI(selectedFaBaoInfo);
  87. UpdataGradeUI(true);
  88. }
  89. });
  90. Btn_PeiYang.onClick.AddListener(() =>
  91. {
  92. isUpGrade = true;
  93. BtnUpGradeRoot.SetActive(true);
  94. BtnChangeRoot.SetActive(false);
  95. UpdataGradeUI(true);
  96. UpdateBjUI(false);
  97. });
  98. Btn_Cancel.onClick.AddListener(() =>
  99. {
  100. isUpGrade = false;
  101. BtnUpGradeRoot.SetActive(false);
  102. BtnChangeRoot.SetActive(true);
  103. UpdataGradeUI(false);
  104. UpdateBjUI(true);
  105. });
  106. }
  107. public async override CTask<bool> AsyncInit(object[] uiData)
  108. {
  109. // await UpadaFabaoBag();
  110. return await base.AsyncInit(uiData);
  111. }
  112. private void UpdataGradeUI(bool isStartUpGrade)
  113. {
  114. if (isStartUpGrade)
  115. {
  116. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  117. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  118. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  119. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  120. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  121. {
  122. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  123. }
  124. Text_NextLv.text = "+1";
  125. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  126. Text_NextLv.gameObject.SetActive(true);
  127. Text_NextPower.gameObject.SetActive(true);
  128. }
  129. else
  130. {
  131. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  132. {
  133. faBaoAttributeWidget.EndUpGrade();
  134. }
  135. Text_NextLv.gameObject.SetActive(false);
  136. Text_NextPower.gameObject.SetActive(false);
  137. }
  138. }
  139. private void UpdateBjUI(bool isBj)
  140. {
  141. if (isBj)
  142. {
  143. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  144. {
  145. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  146. {
  147. Icon_LvBj.gameObject.SetActive(true);
  148. Icon_LvBj.icon_name = "dec_fbjia";
  149. }
  150. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  151. {
  152. Icon_LvBj.gameObject.SetActive(true);
  153. Icon_LvBj.icon_name = "dec_fbjian";
  154. }
  155. else
  156. {
  157. Icon_LvBj.gameObject.SetActive(false);
  158. }
  159. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  160. {
  161. Icon_PowrBj.gameObject.SetActive(true);
  162. Icon_PowrBj.icon_name = "dec_bjia";
  163. }
  164. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  165. {
  166. Icon_PowrBj.gameObject.SetActive(true);
  167. Icon_PowrBj.icon_name = "dec_fbjian";
  168. }
  169. else
  170. {
  171. Icon_PowrBj.gameObject.SetActive(false);
  172. }
  173. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  174. {
  175. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  176. }
  177. }
  178. else
  179. {
  180. Icon_LvBj.gameObject.SetActive(false);
  181. Icon_PowrBj.gameObject.SetActive(false);
  182. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  183. {
  184. faBaoAttributeWidget.EndBj();
  185. }
  186. }
  187. }
  188. else
  189. {
  190. Icon_LvBj.gameObject.SetActive(false);
  191. Icon_PowrBj.gameObject.SetActive(false);
  192. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  193. {
  194. faBaoAttributeWidget.EndBj();
  195. }
  196. }
  197. }
  198. private async CTask UpadaFabaoBag()
  199. {
  200. foreach (var faBaoAttributeWidget in faBaoWidgets)
  201. {
  202. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  203. }
  204. faBaoWidgets.Clear();
  205. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  206. shownFaBaoInfos.Sort((l, r) =>
  207. {
  208. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  209. {
  210. return -1;
  211. }
  212. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  213. {
  214. return 1;
  215. }
  216. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  217. });
  218. if (shownFaBaoInfos.Count > 0)
  219. {
  220. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  221. {
  222. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  223. {
  224. continue;
  225. }
  226. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  227. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  228. faBaoWidget.OnClick = OnClick;
  229. faBaoWidgets.Add(faBaoWidget);
  230. }
  231. NoFaBagRoot.gameObject.SetActive(false);
  232. }
  233. else
  234. {
  235. NoFaBagRoot.gameObject.SetActive(true);
  236. }
  237. }
  238. private async void OnClick(ItemWidgetBasic obj)
  239. {
  240. FaBaoWidget faBao = obj as FaBaoWidget;
  241. selectedFaBaoInfo = faBao.faoInfo;
  242. Btn_Change.gameObject.SetActive(true);
  243. Btn_PeiYang.gameObject.SetActive(true);
  244. await UpdateUI(selectedFaBaoInfo);
  245. FaBaoInfoRoot.SetActive(true);
  246. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  247. if (!isUpGrade)
  248. {
  249. UpdateBjUI(true);
  250. }
  251. SetSelectIcon(faBao.SelectRoot);
  252. }
  253. private void SetSelectIcon(Transform root)
  254. {
  255. if (root != null)
  256. {
  257. Icon_Select.transform.SetParent(root.transform, false);
  258. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  259. Icon_Select.gameObject.SetActive(true);
  260. }
  261. else
  262. {
  263. Icon_Select.transform.SetParent(transform, false);
  264. Icon_Select.gameObject.SetActive(false);
  265. }
  266. }
  267. public async void CustomInit(int selectIndex)
  268. {
  269. this.selectIndex = selectIndex;
  270. BtnUpGradeRoot.SetActive(false);
  271. BtnChangeRoot.SetActive(true);
  272. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  273. selectedFaBaoInfo = currentFaBaoInfo;
  274. UpdateCurrentFaBaoWidget();
  275. UpdateUI(selectedFaBaoInfo);
  276. UpadaFabaoBag();
  277. }
  278. private async CTask UpdateCurrentFaBaoWidget()
  279. {
  280. if (currentFaBaoInfo != null)
  281. {
  282. if (currentFaBaoWidget == null)
  283. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  284. currentFaBaoWidget.OnClick = OnClick;
  285. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  286. equipTipsRoot.gameObject.SetActive(true);
  287. }
  288. else
  289. {
  290. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  291. equipTipsRoot.gameObject.SetActive(false);
  292. }
  293. }
  294. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  295. {
  296. if (faBaoInfo != null)
  297. {
  298. FaBaoInfoRoot.SetActive(true);
  299. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  300. if (faBaoInfo.FaBaoData.useIndex != -1)
  301. {
  302. Btn_Change.transform.Gray(true);
  303. }
  304. else
  305. {
  306. Btn_Change.transform.RecoverColor();
  307. }
  308. Btn_PeiYang.gameObject.SetActive(true);
  309. Btn_Change.gameObject.SetActive(true);
  310. await UpdateFaBaoUI(faBaoInfo);
  311. }
  312. else
  313. {
  314. FaBaoInfoRoot.SetActive(false);
  315. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  316. Btn_Change.gameObject.SetActive(false);
  317. Btn_PeiYang.gameObject.SetActive(false);
  318. }
  319. }
  320. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  321. {
  322. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  323. {
  324. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  325. faBaoInfo.FabaoPowerupConfig.ID;
  326. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  327. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  328. faBaoInfo.effectValue);
  329. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  330. {
  331. Text_UpGrade.gameObject.SetActive(false);
  332. ItemRoot.gameObject.SetActive(false);
  333. Text_ManTips.gameObject.SetActive(true);
  334. }
  335. else
  336. {
  337. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  338. _faBaoData.id = faBaoInfo.FaBaoData.id;
  339. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  340. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  341. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  342. //tupo
  343. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  344. {
  345. Text_UpGrade.text = "突破";
  346. }
  347. else
  348. {
  349. Text_UpGrade.text = "升级";
  350. }
  351. Text_UpGrade.gameObject.SetActive(true);
  352. ItemRoot.gameObject.SetActive(true);
  353. Text_ManTips.gameObject.SetActive(false);
  354. }
  355. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  356. switch (faBaoInfo.FabaoConfig.magicAttribute)
  357. {
  358. case 1:
  359. Icon_Attribute.icon_name = "dec_jin";
  360. break;
  361. case 2:
  362. Icon_Attribute.icon_name = "dec_mu";
  363. break;
  364. case 4:
  365. Icon_Attribute.icon_name = "dec_shui";
  366. break;
  367. case 8:
  368. Icon_Attribute.icon_name = "dec_huo";
  369. break;
  370. case 16:
  371. Icon_Attribute.icon_name = "dec_tu";
  372. break;
  373. }
  374. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  375. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  376. await cts.WaitAll();
  377. }
  378. }
  379. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  380. {
  381. foreach (var itemWidgetType1 in itemWidgetType1s)
  382. {
  383. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  384. }
  385. itemWidgetType1s.Clear();
  386. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  387. {
  388. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  389. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  390. itemWidgetType1s.Add(itemWidgetType1);
  391. }
  392. //大突破需要消耗对应的法宝碎片
  393. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  394. {
  395. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  396. itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]);
  397. itemWidgetType1s.Add(itemWidgetType1);
  398. }
  399. }
  400. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  401. {
  402. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  403. {
  404. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  405. }
  406. faBaoSkillWidgets.Clear();
  407. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  408. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  409. foreach (var powerupConfigse in fanappower)
  410. {
  411. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  412. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  413. faBaoData.level = powerupConfigse.config.ID;
  414. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  415. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  416. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  417. faBaoSkillWidgets.Add(faBaoSkillWidget);
  418. }
  419. }
  420. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  421. {
  422. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  423. {
  424. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  425. }
  426. faBaoAttributeWidgets.Clear();
  427. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  428. {
  429. FaBaoAttributeWidget faBaoAttributeWidget =
  430. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  431. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  432. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  433. }
  434. }
  435. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  436. {
  437. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  438. selectFaBaoPanel.CustomInit(selectIndex);
  439. return selectFaBaoPanel;
  440. }
  441. public override void Close()
  442. {
  443. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  444. {
  445. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  446. }
  447. faBaoAttributeWidgets.Clear();
  448. foreach (var faBaoAttributeWidget in faBaoWidgets)
  449. {
  450. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  451. }
  452. faBaoWidgets.Clear();
  453. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  454. {
  455. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  456. }
  457. faBaoSkillWidgets.Clear();
  458. foreach (var itemWidgetType1 in itemWidgetType1s)
  459. {
  460. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  461. }
  462. itemWidgetType1s.Clear();
  463. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  464. UpdataGradeUI(false);
  465. UpdateBjUI(false);
  466. currentFaBaoWidget = null;
  467. BtnUpGradeRoot.SetActive(false);
  468. BtnChangeRoot.SetActive(true);
  469. currentFaBaoInfo = null;
  470. selectedFaBaoInfo = null;
  471. SetSelectIcon(null);
  472. base.Close();
  473. }
  474. }
  475. }