123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- using Core.Language;
- using Excel2Json;
- using GameLogic.Hero;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "FaBaoSkillWidget")]
- public partial class FaBaoSkillWidget : UIComponent
- {
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public void CustomInit(FaBaoInfo currentFabaoInfo, FaBaoInfo fabaoInfo)
- {
- Text_Level.text = fabaoInfo.FabaoPowerupConfig.ID + "级";
- Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(fabaoInfo.SkillConfig.PromoteLan), fabaoInfo.SkillConfig.PromoteLanPara);
- if (currentFabaoInfo.FabaoPowerupConfig.ID + 1 == fabaoInfo.FabaoPowerupConfig.ID)
- {
- Icon_Select.gameObject.SetActive(true);
- }
- else
- {
- Icon_Select.gameObject.SetActive(false);
- }
- if (currentFabaoInfo.FabaoPowerupConfig.ID >= fabaoInfo.FabaoPowerupConfig.ID)
- {
- Icon_Marsk.gameObject.SetActive(false);
-
- }
- else
- {
- Icon_Marsk.gameObject.SetActive(true);
- }
- if (currentFabaoInfo.FabaoPowerupConfig.ID >= fabaoInfo.FabaoPowerupConfig.ID)
- {
- Text_Desc.transform.RecoverColor();
- Text_Level.transform.RecoverColor();
- }
- else
- {
- Text_Level.transform.Gray();
- Text_Desc.transform.Gray();
- }
- }
- }
- }
|