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							- using GameLogic.Hero;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "BtnFaBaoWidget")]
 
-     public partial class BtnFaBaoWidget : ItemWidgetBasic
 
-     {
 
-         public int index;
 
-         private FaBaoWidget faBaoWidget;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             base.AddButtonEvent();
 
-         }
 
-         public async void CustomInit(int index)
 
-         {
 
-             UIManager.Instance.DormancyGComponent(faBaoWidget);
 
-             this.index = index;
 
-             FaBaoInfo faBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[index];
 
-             if (faBaoInfo != null)
 
-             {
 
-                 faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, FaBaoRoot);
 
-                 faBaoWidget.CustomInit(faBaoInfo, false);
 
-                 faBaoWidget.transform.anchoredPosition = Vector2.zero;
 
-             }
 
-             else
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(faBaoWidget);
 
-             }
 
-             RedDotComType01.CustomInit(9, new object[] { faBaoInfo, index });
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             UIManager.Instance.DormancyGComponent(faBaoWidget);
 
-             base.DormancyObj();
 
-         }
 
-     }
 
- }
 
 
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