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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- using TMPro;
- namespace Fort23.Mono
- {
- public partial class MainUIPanel
- {
- #region 自定义数据
- private List<object> _hero_battle;
- public List<object> hero_battle
- {
- get{
- if (_hero_battle == null)
- {
- _hero_battle = GetUIUnit<List<object>>("hero_battle");
- }
- return _hero_battle;
- }
- }
- private RectTransform _herobag;
- public RectTransform herobag
- {
- get{
- if (_herobag == null)
- {
- _herobag = GetUIUnit<RectTransform>("herobag");
- }
- return _herobag;
- }
- }
- private RectTransform _Icon_Coin;
- public RectTransform Icon_Coin
- {
- get{
- if (_Icon_Coin == null)
- {
- _Icon_Coin = GetUIUnit<RectTransform>("Icon_Coin");
- }
- return _Icon_Coin;
- }
- }
- private RectTransform _expPoint;
- public RectTransform expPoint
- {
- get{
- if (_expPoint == null)
- {
- _expPoint = GetUIUnit<RectTransform>("expPoint");
- }
- return _expPoint;
- }
- }
- private Slider _exp;
- public Slider exp
- {
- get{
- if (_exp == null)
- {
- _exp = GetUIUnit<Slider>("exp");
- }
- return _exp;
- }
- }
- private TextMeshProUGUI _TextExp;
- public TextMeshProUGUI TextExp
- {
- get{
- if (_TextExp == null)
- {
- _TextExp = GetUIUnit<TextMeshProUGUI>("TextExp");
- }
- return _TextExp;
- }
- }
- private TextMeshProUGUI _coinText;
- public TextMeshProUGUI coinText
- {
- get{
- if (_coinText == null)
- {
- _coinText = GetUIUnit<TextMeshProUGUI>("coinText");
- }
- return _coinText;
- }
- }
- private GameObject _Slider_Exp_Process;
- public GameObject Slider_Exp_Process
- {
- get{
- if (_Slider_Exp_Process == null)
- {
- _Slider_Exp_Process = GetUIUnit<GameObject>("Slider_Exp_Process");
- }
- return _Slider_Exp_Process;
- }
- }
- private GameObject _bossHp;
- public GameObject bossHp
- {
- get{
- if (_bossHp == null)
- {
- _bossHp = GetUIUnit<GameObject>("bossHp");
- }
- return _bossHp;
- }
- }
- private Slider _Slider_Hp_Boss;
- public Slider Slider_Hp_Boss
- {
- get{
- if (_Slider_Hp_Boss == null)
- {
- _Slider_Hp_Boss = GetUIUnit<Slider>("Slider_Hp_Boss");
- }
- return _Slider_Hp_Boss;
- }
- }
- private Text _bossName;
- public Text bossName
- {
- get{
- if (_bossName == null)
- {
- _bossName = GetUIUnit<Text>("bossName");
- }
- return _bossName;
- }
- }
- private TextMeshProUGUI _txtCoin;
- public TextMeshProUGUI txtCoin
- {
- get{
- if (_txtCoin == null)
- {
- _txtCoin = GetUIUnit<TextMeshProUGUI>("txtCoin");
- }
- return _txtCoin;
- }
- }
- private TextMeshProUGUI _txtDiamond;
- public TextMeshProUGUI txtDiamond
- {
- get{
- if (_txtDiamond == null)
- {
- _txtDiamond = GetUIUnit<TextMeshProUGUI>("txtDiamond");
- }
- return _txtDiamond;
- }
- }
- private TextMeshProUGUI _txtHeroExp;
- public TextMeshProUGUI txtHeroExp
- {
- get{
- if (_txtHeroExp == null)
- {
- _txtHeroExp = GetUIUnit<TextMeshProUGUI>("txtHeroExp");
- }
- return _txtHeroExp;
- }
- }
- private GameObject _fx_ui_coin;
- public GameObject fx_ui_coin
- {
- get{
- if (_fx_ui_coin == null)
- {
- _fx_ui_coin = GetUIUnit<GameObject>("fx_ui_coin");
- }
- return _fx_ui_coin;
- }
- }
- private GameObject _fx_ui_exp;
- public GameObject fx_ui_exp
- {
- get{
- if (_fx_ui_exp == null)
- {
- _fx_ui_exp = GetUIUnit<GameObject>("fx_ui_exp");
- }
- return _fx_ui_exp;
- }
- }
- private TextMeshProUGUI _levelName;
- public TextMeshProUGUI levelName
- {
- get{
- if (_levelName == null)
- {
- _levelName = GetUIUnit<TextMeshProUGUI>("levelName");
- }
- return _levelName;
- }
- }
- private Button _btnHeroBag;
- public Button btnHeroBag
- {
- get{
- if (_btnHeroBag == null)
- {
- _btnHeroBag = GetUIUnit<Button>("btnHeroBag");
- }
- return _btnHeroBag;
- }
- }
- private Button _Button_battleBoss;
- public Button Button_battleBoss
- {
- get{
- if (_Button_battleBoss == null)
- {
- _Button_battleBoss = GetUIUnit<Button>("Button_battleBoss");
- }
- return _Button_battleBoss;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|