OpenBoxScorePanel.cs 6.8 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Player;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "OpenBoxScorePanel")]
  9. public partial class OpenBoxScorePanel : UIPanel
  10. {
  11. List<SummonScoreRuleWidget> summonScoreRuleWidgets = new List<SummonScoreRuleWidget>();
  12. List<SummonScoreAwardWidget> summonScoreAwardWidgets = new List<SummonScoreAwardWidget>();
  13. AccountFileInfo.SummonData summonData;
  14. private OpenBoxProgressReward[] openBoxProgressRewards;
  15. OpenBoxConfig openBoxConfig;
  16. private void Init()
  17. {
  18. isAddStack = true;
  19. IsShowAppBar = true;
  20. }
  21. protected override void AddEvent()
  22. {
  23. }
  24. protected override void DelEvent()
  25. {
  26. }
  27. public override CTask GetFocus()
  28. {
  29. TitlePanel.ClosePanel();
  30. return base.GetFocus();
  31. }
  32. public override void AddButtonEvent()
  33. {
  34. Btn_Ok.onClick.AddListener(() =>
  35. {
  36. summonData.isSummonSocre = true;
  37. AccountFileInfo.Instance.SavePlayerData();
  38. Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
  39. StartRoot.gameObject.SetActive(summonData.isSummonSocre);
  40. if (summonData.isSummonSocre)
  41. {
  42. Text_JingDu.text =
  43. $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";
  44. Text_Score.text = $"目前得分:{summonData.score}";
  45. }
  46. });
  47. }
  48. public async override CTask<bool> AsyncInit(object[] uiData)
  49. {
  50. summonData = PlayerManager.Instance.SummonManager.summonDataMap[2];
  51. openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  52. openBoxProgressRewards = ConfigComponent.Instance.GetAll<OpenBoxProgressReward>();
  53. Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
  54. StartRoot.gameObject.SetActive(summonData.isSummonSocre);
  55. if (summonData.isSummonSocre)
  56. {
  57. Text_JingDu.text =
  58. $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";
  59. Text_Score.text = $"目前得分:{summonData.score}";
  60. }
  61. using (CTaskAwaitBuffer cts =
  62. new CTaskAwaitBuffer())
  63. {
  64. cts.AddTask(CreatSummonScoreRuleWidget());
  65. cts.AddTask(CreatSummonScoreAwardWidget());
  66. await cts.WaitAll();
  67. }
  68. for (var i = summonScoreAwardWidgets.Count - 1; i >= 0; i--)
  69. {
  70. if (summonData.score >= summonScoreAwardWidgets[i]._openBoxProgressReward.TotalScore)
  71. {
  72. summonScoreAwardWidgets[i].Icon_Select.gameObject.SetActive(true);
  73. if (summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)
  74. {
  75. summonScoreAwardWidgets[i].Btn_LingQu.gameObject.SetActive(true);
  76. }
  77. break;
  78. }
  79. }
  80. return await base.AsyncInit(uiData);
  81. }
  82. private async CTask CreatSummonScoreRuleWidget()
  83. {
  84. List<OpenBoxScoreRule> openBoxScoreRules = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[2];
  85. using (CTaskAwaitBuffer<SummonScoreRuleWidget> ctb =
  86. new CTaskAwaitBuffer<SummonScoreRuleWidget>())
  87. {
  88. for (var i = 0; i < openBoxScoreRules.Count; i++)
  89. {
  90. ctb.AddTask(
  91. UIManager.Instance.CreateGComponent<SummonScoreRuleWidget>(null, Content1));
  92. }
  93. summonScoreRuleWidgets = await ctb.WaitAll();
  94. }
  95. for (var i = 0; i < openBoxScoreRules.Count; i++)
  96. {
  97. summonScoreRuleWidgets[i].CustomInit(openBoxScoreRules[i], i);
  98. }
  99. }
  100. private async CTask CreatSummonScoreAwardWidget()
  101. {
  102. using (CTaskAwaitBuffer<SummonScoreAwardWidget> ctb =
  103. new CTaskAwaitBuffer<SummonScoreAwardWidget>())
  104. {
  105. for (var i = 0; i < openBoxProgressRewards.Length; i++)
  106. {
  107. ctb.AddTask(
  108. UIManager.Instance.CreateGComponent<SummonScoreAwardWidget>(null, Content2));
  109. }
  110. summonScoreAwardWidgets = await ctb.WaitAll();
  111. }
  112. for (var i = 0; i < openBoxProgressRewards.Length; i++)
  113. {
  114. summonScoreAwardWidgets[i].CustomInit(openBoxProgressRewards[i], AwardSummonScore);
  115. }
  116. }
  117. private void AwardSummonScore()
  118. {
  119. //到达进度自动领取奖励
  120. if (openBoxConfig.ProgressRewardChoukaCount != -1 &&
  121. summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)
  122. {
  123. for (var i = openBoxProgressRewards.Length - 1; i >= 0; i--)
  124. {
  125. if (summonData.score >= openBoxProgressRewards[i].TotalScore)
  126. {
  127. for (var i1 = 0; i1 < openBoxProgressRewards[i].PrizeID.Length; i1++)
  128. {
  129. PlayerManager.Instance.BagController.AddItem(openBoxProgressRewards[i].PrizeID[i1],
  130. openBoxProgressRewards[i].PrizeCount[i1]);
  131. }
  132. break;
  133. }
  134. }
  135. summonData.isSummonSocre = false;
  136. summonData.score = 0;
  137. summonData.drawHistory.Clear();
  138. summonData.summonSocreData.Clear();
  139. AccountFileInfo.Instance.SavePlayerData();
  140. }
  141. else
  142. {
  143. LogTool.Error("领取失败!");
  144. }
  145. }
  146. public async static CTask OpenPanel()
  147. {
  148. await UIManager.Instance.LoadAndOpenPanel<OpenBoxScorePanel>(null, isShowBG: true);
  149. }
  150. public override void Close()
  151. {
  152. foreach (var summonScoreRuleWidget in summonScoreRuleWidgets)
  153. {
  154. UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
  155. }
  156. summonScoreRuleWidgets.Clear();
  157. foreach (var summonScoreRuleWidget in summonScoreAwardWidgets)
  158. {
  159. UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
  160. }
  161. summonScoreAwardWidgets.Clear();
  162. AwardSummonScore();
  163. base.Close();
  164. }
  165. }
  166. }