CombatHeroTimeLineControl.cs 2.4 KB

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  1. using System;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. namespace GameLogic.Combat.Hero
  4. {
  5. public class CombatHeroTimeLineControl : IDisposable
  6. {
  7. public TimeLienData TimeLineData
  8. {
  9. get { return _timeLineData; }
  10. }
  11. public TimeLienData _timeLineData;
  12. private BetterList<TimeLineEventLogicGroupBasic> _currRunEventLogicGroupList =
  13. new BetterList<TimeLineEventLogicGroupBasic>();
  14. private CombatHeroEntity combatHeroEntity;
  15. public void Init(CombatHeroEntity combatHeroEntity, TimeLienData timeLienData)
  16. {
  17. this.combatHeroEntity = combatHeroEntity;
  18. _timeLineData = timeLienData;
  19. }
  20. public TimeLineEventLogicGroupBasic AddEventLogicGroup(string groupName)
  21. {
  22. TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
  23. combatHeroEntity.combatHeroTimeLineControl.TimeLineData
  24. .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
  25. if (timeLineEventLogicGroup != null)
  26. {
  27. timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null);
  28. combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
  29. }
  30. return timeLineEventLogicGroup;
  31. }
  32. public void AddEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
  33. {
  34. _currRunEventLogicGroupList.Add(eventLogicGroup);
  35. }
  36. public void RemoveEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
  37. {
  38. _currRunEventLogicGroupList.Remove(eventLogicGroup);
  39. }
  40. public void Update(float deltaTime)
  41. {
  42. for (int i = 0; i < _currRunEventLogicGroupList.size; i++)
  43. {
  44. TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic = _currRunEventLogicGroupList[i];
  45. bool isEnd = timeLineEventLogicGroupBasic.Update(deltaTime);
  46. if (isEnd)
  47. {
  48. timeLineEventLogicGroupBasic.UpdateEndFinish();
  49. _currRunEventLogicGroupList.RemoveAt(i);
  50. i--;
  51. }
  52. }
  53. }
  54. public void Dispose()
  55. {
  56. _currRunEventLogicGroupList.Clear();
  57. _timeLineData = null;
  58. }
  59. }
  60. }