123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222 |
- using System;
- using System.Collections.Generic;
- using Common.Utility.CombatEvent;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Skill;
- using UnityEngine;
- namespace GameLogic.Combat.Hero
- {
- public class CombatHeroSkillControl : IDisposable
- {
- private BetterList<SkillBasic> allSkill = new BetterList<SkillBasic>();
- /// <summary>
- /// 技能指令,0表示没有技能;
- /// </summary>
- private BetterList<SkillBasic> SkillCommands = new BetterList<SkillBasic>();
- /// <summary>
- /// 当前能使用的技能
- /// </summary>
- public SkillBasic currUseSkill;
- private CombatHeroEntity _combatHeroEntity;
- /// <summary>
- /// 普攻
- /// </summary>
- public SkillBasic NormalAttack;
- public float NormalAttCd;
- public float NormalAttSpeedScale;
- public void Init(CombatHeroEntity combatHeroEntity)
- {
- _combatHeroEntity = combatHeroEntity;
- List<int> skillId = _combatHeroEntity.CurrCombatHeroInfo.unLockSkills;
- if (skillId != null)
- {
- for (int i = 0; i < skillId.Count; i++)
- {
- SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId[i]);
- AddSkill(skillConfig);
- }
- }
- // foreach (SkillConfig skillConfig in combatHeroEntity.CurrCombatHeroInfo.skillConfigs)
- // {
- // AddSkill(skillConfig);
- // }
- }
- public void UpdateSkill(List<int> skillIDs)
- {
- for (int i = 0; i < skillIDs.Count; i++)
- {
- SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillIDs[i]);
- // SkillConfig skillConfig = skillIDs[i];
- SkillBasic skillBasic= GetSkillBasic(skillConfig.IDGroup);
- if (skillBasic == null)
- {
- AddSkill(skillConfig);
- }
- else
- {
- if (skillBasic.SelfSkillConfig.ID != skillConfig.ID)
- {
- skillBasic.InitSkillConfig(skillConfig);
- }
- }
- }
- }
- private SkillBasic GetSkillBasic(int skillGroupId)
- {
- for (int i = 0; i < SkillCommands.Count; i++)
- {
- if (SkillCommands[i].SelfSkillConfig.IDGroup == skillGroupId)
- {
- return SkillCommands[i];
- }
- }
- return null;
- }
- public void AddSkill(SkillConfig skillConfig)
- {
- SkillBasic skillBasic = SkillScriptManager.Instance.CreateSkillBasic(skillConfig);
- allSkill.Add(skillBasic);
- skillBasic.InitSkill(_combatHeroEntity);
- if (skillConfig.SkillType == 1)
- {
- NormalAttack = skillBasic;
- NormalAttack.ActiveTimeLineGroupName = "attack";
- SetNormalAttCd();
- }
- }
- public void AddCommandSkill(SkillBasic skill)
- {
- SkillCommands.Add(skill);
- }
- public void RemoveCommandSkill(SkillBasic skill)
- {
- SkillCommands.Remove(skill);
- }
- public void ClearCommandSkill()
- {
- SkillCommands.Clear();
- }
- public void UseSkill(SkillBasic skill)
- {
- CombatUseSkillEventData combatUseSkillEventData = CombatUseSkillEventData.Create();
- combatUseSkillEventData.useSkill = skill;
- CombatEventManager.Instance.Dispatch(CombatEventType.UseSkill, combatUseSkillEventData);
- currUseSkill = skill;
- skill.UseSkill();
- if (skill.SelfSkillConfig.SkillType == 1)
- {
- SetNormalAttCd();
- }
- }
- /// <summary>
- /// 判断是否有技能可释放
- /// </summary>
- /// <returns></returns>
- public SkillBasic CanReleaseSkill()
- {
- // if (_combatHeroEntity.IsControl())
- // {
- // return null;
- // }
- if (!_combatHeroEntity.IsEnemy && _combatHeroEntity.CombatAIBasic.currFocusTarget is BannerHero)
- {
- return null;
- }
- SkillBasic skillBasic = null;
- for (int i = 0; i < SkillCommands.size; i++)
- {
- skillBasic = SkillCommands[i];
- break;
- }
- return skillBasic;
- }
- public void Update(float t)
- {
- for (int i = 0; i < allSkill.size; i++)
- {
- SkillBasic skillBasic = allSkill[i];
- skillBasic.CombatUpdate(t);
- if (skillBasic.SelfSkillConfig.SkillType != 1 && !SkillCommands.Contains(skillBasic) &&
- currUseSkill != skillBasic)
- {
- skillBasic.ReduceCd(t);
- if (skillBasic.SkillCd <= 0 && skillBasic.IsCanUse())
- {
- skillBasic.SkillCd = skillBasic.SkillMaxCd;
- AddCommandSkill(skillBasic);
- }
- }
- }
- NormalAttCd -= t;
- if (NormalAttCd <= 0 && !SkillCommands.Contains(NormalAttack))
- {
- AddCommandSkill(NormalAttack);
- }
- }
- public void SetNormalAttCd()
- {
- if (NormalAttack == null)
- {
- return;
- }
- string timeLineName = "attack";
- float maxTime = _combatHeroEntity.combatHeroTimeLineControl.TimeLineData.GetTimeLineEventLogicGroupForTime(
- timeLineName, null);
- float attackSpeed = _combatHeroEntity.CurrCombatHeroInfo.attSpeed.Value;
- float cd = 1.0f / attackSpeed;
- float attSpeed = (float)1;
- if (cd < maxTime)
- {
- attSpeed = maxTime / cd;
- }
- NormalAttSpeedScale = attSpeed;
- // Debug.Log(NormalAttSpeedScale);
- NormalAttCd = cd;
- }
- public void Dispose()
- {
- for (int i = 0; i < allSkill.size; i++)
- {
- SkillBasic skillBasic = allSkill[i];
- skillBasic.Dispose();
- }
- allSkill.Clear();
- SkillCommands.Clear();
- _combatHeroEntity = null;
- NormalAttack = null;
- currUseSkill = null;
- }
- }
- }
|