SkillWidget.cs 2.9 KB

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  1. using Core.Language;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Hero;
  5. using UnityEngine.UI;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "SkillWidget")]
  9. public partial class SkillWidget : ItemWidgetBasic
  10. {
  11. public SkillInfo skillConfigId;
  12. private SkillSelectPanel skillSelectPanel;
  13. private void Init()
  14. {
  15. }
  16. public override void AddEvent()
  17. {
  18. }
  19. public override void DelEvent()
  20. {
  21. }
  22. public override void AddButtonEvent()
  23. {
  24. base.AddButtonEvent();
  25. // myButton.onClick=delegate {
  26. // skillSelectPanel.SelectSkill(skillConfigId);
  27. // };
  28. // myButton.OnPressAndHold=delegate
  29. // {
  30. // SkillConfig skillConfig = skillConfigId.skillConfig;
  31. // SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec));
  32. // };
  33. }
  34. public void InitSkillWidget(SkillInfo skillId)
  35. {
  36. skillConfigId = skillId;
  37. SkillConfig skillConfig = skillId.skillConfig;
  38. icon.icon_name = skillConfig.icon;
  39. Text_Level.text = skillConfigId.SkillPowerupConfig.ID.ToString() + "级";
  40. Text_SkillName.text = LanguageManager.Instance.Text(skillConfig.name);
  41. for (var i = 0; i < StarRoot.Count; i++)
  42. {
  43. MyImage myImage = StarRoot[i] as MyImage;
  44. myImage.gameObject.SetActive(false);
  45. }
  46. int yinstar = skillConfigId.skillConfig.level - 5;
  47. for (var i = 0; i < StarRoot.Count; i++)
  48. {
  49. MyImage icon = StarRoot[i] as MyImage;
  50. if (skillConfigId.skillConfig.level > 5)
  51. {
  52. if (i < yinstar)
  53. {
  54. icon.icon_name = "dec_star_2";
  55. icon.gameObject.SetActive(true);
  56. }
  57. else
  58. {
  59. icon.icon_name = "dec_gfxingji";
  60. icon.gameObject.SetActive(true);
  61. }
  62. }
  63. else
  64. {
  65. if (i < skillConfigId.skillConfig.level)
  66. {
  67. icon.icon_name = "dec_gfxingji";
  68. icon.gameObject.SetActive(true);
  69. }
  70. }
  71. }
  72. switch (skillConfig.SkillType)
  73. {
  74. case 1:
  75. Text_SkillType.text = "主动";
  76. break;
  77. case 5:
  78. Text_SkillType.text = "被动";
  79. break;
  80. case 2:
  81. Text_SkillType.text = "辅助";
  82. break;
  83. }
  84. }
  85. }
  86. }