| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 | 
							- using System.ComponentModel;
 
- using SRF.Service;
 
- using UnityEngine;
 
- using UnityEngine.Scripting;
 
- public delegate void SROptionsPropertyChanged(object sender, string propertyName);
 
- #if !DISABLE_SRDEBUGGER
 
- [Preserve]
 
- #endif
 
- public partial class SROptions : INotifyPropertyChanged
 
- {
 
-     private static SROptions _current;
 
-     public static SROptions Current
 
-     {
 
-         get { return _current; }
 
-     }
 
- #if !DISABLE_SRDEBUGGER
 
-     [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
 
-     public static void OnStartup()
 
-     {
 
-         _current = new SROptions(); // Need to reset options here so if we enter play-mode without a domain reload there will be the default set of options.
 
-         SRServiceManager.GetService<SRDebugger.Internal.InternalOptionsRegistry>().AddOptionContainer(Current);
 
-     }
 
- #endif
 
-     public event SROptionsPropertyChanged PropertyChanged;
 
-     
 
- #if UNITY_EDITOR
 
-     [JetBrains.Annotations.NotifyPropertyChangedInvocator]
 
- #endif
 
-     public void OnPropertyChanged(string propertyName)
 
-     {
 
-         if (PropertyChanged != null)
 
-         {
 
-             PropertyChanged(this, propertyName);
 
-         }
 
-         if (InterfacePropertyChangedEventHandler != null)
 
-         {
 
-             InterfacePropertyChangedEventHandler(this, new PropertyChangedEventArgs(propertyName));
 
-         }
 
-     }
 
-     private event PropertyChangedEventHandler InterfacePropertyChangedEventHandler;
 
-     event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged
 
-     {
 
-         add { InterfacePropertyChangedEventHandler += value; }
 
-         remove { InterfacePropertyChangedEventHandler -= value; }
 
-     }
 
- }
 
 
  |