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							- using Fort23.Core;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "HeroBreakthroughFailPanel")]
 
-     public partial class HeroBreakthroughFailPanel : UIPanel
 
-     {
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-         }
 
-         public void CustomInit(int type, int xw)
 
-         {
 
-             if (type == 2)
 
-             {
 
-                 Icon_Tu.gameObject.SetActive(true);
 
-                 Icon_Dj.gameObject.SetActive(false);
 
-             }
 
-             else if (type == 3)
 
-             {
 
-                 Icon_Tu.gameObject.SetActive(false);
 
-                 Icon_Dj.gameObject.SetActive(true);
 
-             }
 
-             Text_Xw.text = "修为-" + xw;
 
-         }
 
-         public static async CTask<HeroBreakthroughFailPanel> OpenPanel(int type, int xw)
 
-         {
 
-             HeroBreakthroughFailPanel heroBreakthroughFailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughFailPanel>(null, UILayer.Top,isShowBG:true);
 
-             heroBreakthroughFailPanel.CustomInit(type, xw);
 
-             return heroBreakthroughFailPanel;
 
-         }
 
-     }
 
- }
 
 
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