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							- using Fort23.Core;
 
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
 
- using UnityEngine;
 
- namespace GameLogic.Combat.CombatTool
 
- {
 
-     public class CombatDataController
 
-     {
 
-         /// <summary>
 
-         /// 通用型timeline数据
 
-         /// </summary>
 
-         public TimeLienData generalBuffTimeLienData;
 
-         public async CTask Init()
 
-         {
 
-             AssetHandle assetHandle =
 
-                 await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<TextAsset>("General_TD.txt");
 
-             if (assetHandle != null)
 
-             {
 
-                 TextAsset textAsset = assetHandle.AssetObject<TextAsset>();
 
-                 generalBuffTimeLienData = JsonManager.FromJson<TimeLienData>(textAsset.text);
 
-                 generalBuffTimeLienData.DeserializeData();
 
-                 assetHandle.Release();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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