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							- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using GameLogic.Player;
 
- namespace GameLogic.Combat.Buff
 
- {
 
-     /// <summary>
 
-     /// 星辰印记
 
-     /// 星辰道升级获得的效果,在结算时收到层数对应的伤害
 
-     /// </summary>
 
-     public class b_1024 : BuffBasic
 
-     {
 
-         public void Trigger(CombatHeroEntity heroEntity)
 
-         {
 
-             long att = heroEntity.CurrCombatHeroInfo.attack.Value;
 
-             float harmBl = buffCount * BuffConfig.effectValue[0];
 
-             long harm = CombatCalculateTool.Instance.GetVlaueRatioForLong(att, harmBl);
 
-             CombatCalculateTool.Instance.Harm(heroEntity, combatHeroEntity, harm, AttType.Buff, _triggerData,
 
-                 WuXingType.Null, null);
 
-             
 
-         }
 
-     }
 
- }
 
 
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