| 1234567891011121314151617181920212223242526272829303132 | using System.Collections;using System.Collections.Generic;using Core.State;using UnityEngine;public class StateBasic : IState{    public void Dispose()    {            }    public void Enter(IStateEnterData iStateEnterData)    {            }    public void Update(float t)    {            }    public void Exit()    {            }    public bool IsSwitch(IState nextState)    {        return true;    }}
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