S1301.cs 1.8 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using Common.Utility.CombatTimer;
  3. using GameLogic.Combat.CombatTool;
  4. using GameLogic.Combat.Hero;
  5. using UnityEngine;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  7. namespace GameLogic.Combat.Skill
  8. {
  9. /// <summary>
  10. /// 碧落幽冥劲:发出多道寒气冰锥,对敌人照成伤害,每到冰锥对敌人施加1层寒气
  11. /// </summary>
  12. public class S1301: SkillBasic
  13. {
  14. private int currCount;
  15. protected override void ProUseSkill()
  16. {
  17. ActivationTimeLineData("bingzhui");
  18. for (int i = 0; i < 4; i++)
  19. {
  20. CombatHeroHitPoint combatHeroHitPoint= CombatHeroEntity.CombatAIBasic.currFocusTarget.GetThis<CombatHeroEntity>()
  21. .GetMainHotPoin<CombatHeroHitPoint>();
  22. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  23. currTarget.Add(combatHeroHitPoint);
  24. SpecialDotInfo specialDotInfo= CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
  25. ActivationTimeLineData("bingzhui_fashe",currTarget:currTarget,customizePos:new Vector3[]{specialDotInfo.GetWorlPos()},indexCount:i);
  26. }
  27. // currCount = 0;
  28. }
  29. protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
  30. TriggerData triggerData)
  31. {
  32. }
  33. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  34. ITimelineFxLogic timelineFxLogic,
  35. TriggerData triggerData)
  36. {
  37. CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, 100, AttType.Normal, triggerData,
  38. wuXingType,
  39. HarmType.Default);
  40. }
  41. }
  42. }