12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Player;
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
- namespace GameLogic.Combat.Buff
- {
- /// <summary>
- /// 4、噬魂:敌人每使用一次功法对应功法的伤势增加1
- /// </summary>
- public class b_1004 : BuffBasic
- {
- protected override void ProInit()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
- }
- private void AddUseGongFa(IEventData eventData)
- {
- AddUseGongFaEventData data = (AddUseGongFaEventData)eventData;
- if (data.SkillBasic.CombatHeroEntity == combatHeroEntity)
- {
- switch (data.SkillBasic.wuXingType)
- {
- case WuXingType.Gold:
- combatHeroEntity.CurrCombatHeroInfo.Metal_Injury += 1;
- break;
- case WuXingType.Fire:
- combatHeroEntity.CurrCombatHeroInfo.Fire_Injury += 1;
- break;
- case WuXingType.Wood:
- combatHeroEntity.CurrCombatHeroInfo.Wood_Injury += 1;
- break;
- case WuXingType.Earth:
- combatHeroEntity.CurrCombatHeroInfo.Earth_Injury += 1;
- break;
- case WuXingType.Water:
- combatHeroEntity.CurrCombatHeroInfo.Water_Injury += 1;
- break;
- }
- }
- }
- protected override void ProDormancyObj()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
- }
- }
- }
|