BuffBasic.cs 3.6 KB

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  1. using System;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using UnityEngine;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  7. namespace GameLogic.Combat.Buff
  8. {
  9. public class BuffBasic : CObject
  10. {
  11. protected CombatHeroEntity combatHeroEntity;
  12. protected BuffInfo buffInf;
  13. protected CombatHeroEntity source;
  14. protected TriggerData _triggerData;
  15. protected float _currTime;
  16. public int buffCount
  17. {
  18. get { return _count; }
  19. }
  20. protected int _count;
  21. public void Init(CombatHeroEntity combatHeroEntity, CombatHeroEntity source, BuffInfo buffInfo)
  22. {
  23. this.combatHeroEntity = combatHeroEntity;
  24. this.buffInf = buffInfo;
  25. this.source = source;
  26. ProInit();
  27. _count = buffInfo.count;
  28. UpdateEffect();
  29. }
  30. public void AddBuffCount(CombatHeroEntity source, BuffInfo buffInfo)
  31. {
  32. _count += buffInfo.count;
  33. UpdateEffect();
  34. }
  35. protected virtual void ProInit()
  36. {
  37. }
  38. public override void ActiveObj()
  39. {
  40. }
  41. public void UpdateEffect()
  42. {
  43. ProUpdateEffect();
  44. }
  45. protected virtual void ProUpdateEffect()
  46. {
  47. }
  48. public void ReduceCount(int count)
  49. {
  50. _count -= count;
  51. if (_count <= 0)
  52. {
  53. combatHeroEntity.BuffControl.RemoveBuff(this);
  54. return;
  55. }
  56. UpdateEffect();
  57. }
  58. public TimeLineEventLogicGroupBasic ActivationTimeLineData(string groupName,
  59. BetterList<ILifetCycleHitPoint> currTarget = null,
  60. Vector3[] customizePos = null, System.Action finishCallBack = null, float startTime = default,
  61. object extraData = null, int indexCount = 0)
  62. {
  63. TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
  64. source.combatHeroTimeLineControl
  65. .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
  66. try
  67. {
  68. if (timeLineEventLogicGroup != null)
  69. {
  70. timeLineEventLogicGroup.extraData = extraData;
  71. timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, currTarget, _triggerData,
  72. customizePos, indexCount);
  73. timeLineEventLogicGroup.TimeLineUpdateEnd = finishCallBack;
  74. timeLineEventLogicGroup.timeLineTime = startTime;
  75. combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
  76. // currUseAllTimeLineLogic.Add(timeLineEventLogicGroup);
  77. }
  78. }
  79. catch (Exception e)
  80. {
  81. LogTool.Error(e);
  82. }
  83. return timeLineEventLogicGroup;
  84. }
  85. public override void DormancyObj()
  86. {
  87. _currTime = 0;
  88. ProDormancyObj();
  89. CObjectPool.Instance.Recycle(buffInf);
  90. buffInf = null;
  91. combatHeroEntity = null;
  92. }
  93. protected virtual void ProDormancyObj()
  94. {
  95. }
  96. public void Update(float t)
  97. {
  98. _currTime += t;
  99. if (buffInf.buffTime > 0 && _currTime > buffInf.buffTime)
  100. {
  101. combatHeroEntity.BuffControl.RemoveBuff(this);
  102. return;
  103. }
  104. ProUpdate(t);
  105. }
  106. protected virtual void ProUpdate(float t)
  107. {
  108. }
  109. }
  110. }