ILifetCycleHitPoint.cs 604 B

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  1. 
  2. using Fort23.UTool;
  3. using UnityEngine;
  4. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
  5. {
  6. /// <summary>
  7. /// 受击点
  8. /// </summary>
  9. public interface ILifetCycleHitPoint : ITimeLineEventBasic
  10. {
  11. bool IsHide { get; set; }
  12. ILifeCycle IfLifeCycle { get; }
  13. Vector3 Position { get; }
  14. T This<T>();
  15. SpecialDotInfo GetSpecialDotInfo(string specialDotName);
  16. void AddLoopFx(ParticleSystemPool particleSystemPool);
  17. bool IsLoopFx(string fxName);
  18. void RemoveLoopFx(ParticleSystemPool particleSystemPool);
  19. }
  20. }