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- using UnityEngine;
- namespace GameLogic.Combat.CombatTool.SceneTool
- {
- public class SceneMonoConfig : MonoBehaviour
- {
- public string dec;
- public SceneConfig roadside;
- public SceneConfig roadside_1;
- public SceneConfig button;
- public GameObject skyObejct;
- private Transform root;
- public void Init(Transform root)
- {
- this.root = root;
- roadside.Init();
- roadside_1.Init();
- button.Init();
- }
- public void Update()
- {
- skyObejct.transform.position = new Vector3(root.position.x, 0, root.position.z);
- }
- }
- }
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