MainHeroPanel.cs 11 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using UnityEngine.UI.Extensions;
  12. using Utility;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "MainHeroPanel")]
  16. public partial class MainHeroPanel : UIPanel
  17. {
  18. List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
  19. private GameObjectPool modelObj;
  20. private void Init()
  21. {
  22. isAddStack = true;
  23. IsShowAppBar = true;
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override CTask GetFocus()
  32. {
  33. TitlePanel.OpenPanel(new List<int>() { 1001, 1002 });
  34. AppBarPanel.OpenPanel(this);
  35. return base.GetFocus();
  36. }
  37. public override CTask LoseFocus()
  38. {
  39. // TitlePanel.ClosePanel();
  40. // AppBarPanel.ClosePanel();
  41. return base.LoseFocus();
  42. }
  43. private HeroInfo heroInfo;
  44. private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  45. public override void AddButtonEvent()
  46. {
  47. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  48. Btn_Sentiment.onClick.AddListener(() => { SentimentPanel.OpenPanel(); });
  49. reorderableList.OnElementRemoved.AddListener(GetReorderableDataBegin);
  50. reorderableList.OnElementDropped.AddListener(GetReorderableData);
  51. }
  52. public int FromIndex;
  53. public int ToIndex;
  54. private async void GetReorderableDataBegin(ReorderableList.ReorderableListEventStruct arg0)
  55. {
  56. FromIndex = arg0.FromIndex;
  57. }
  58. private async void GetReorderableData(ReorderableList.ReorderableListEventStruct arg0)
  59. {
  60. ToIndex = arg0.ToIndex;
  61. if (ToIndex > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  62. {
  63. for (var i = 0; i < btnFaBaoWidgets.Count; i++)
  64. {
  65. btnFaBaoWidgets[i].CustomInit(i);
  66. }
  67. return;
  68. }
  69. FaBaoInfo faBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[FromIndex];
  70. FaBaoInfo faBaoInfo1 = PlayerManager.Instance.FaBaoControl.FightFaBao[ToIndex];
  71. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(FromIndex, faBaoInfo1);
  72. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(ToIndex, faBaoInfo);
  73. // for (var i = 0; i < btnFaBaoWidgets.Count; i++)
  74. // {
  75. // btnFaBaoWidgets[i].CustomInit(i);
  76. // }
  77. foreach (var btnFaBaoWidget in btnFaBaoWidgets)
  78. {
  79. UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
  80. }
  81. btnFaBaoWidgets.Clear();
  82. for (int i = 0; i < 4; i++)
  83. {
  84. BtnFaBaoWidget btnFaBaoWidget =
  85. await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
  86. btnFaBaoWidget.CustomInit(i);
  87. btnFaBaoWidget.OnClick = OnClick;
  88. btnFaBaoWidgets.Add(btnFaBaoWidget);
  89. }
  90. }
  91. public override CTask<bool> AsyncInit(object[] uiData)
  92. {
  93. return base.AsyncInit(uiData);
  94. }
  95. public async void CustomInit()
  96. {
  97. for (int i = 0; i < 4; i++)
  98. {
  99. BtnFaBaoWidget btnFaBaoWidget =
  100. await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
  101. btnFaBaoWidget.CustomInit(i);
  102. btnFaBaoWidget.OnClick = OnClick;
  103. btnFaBaoWidgets.Add(btnFaBaoWidget);
  104. }
  105. heroInfo = PlayerManager.Instance.myHero;
  106. HeroAttributeWidget heroAttributeWidget =
  107. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  108. Content, isInstance: true);
  109. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  110. heroAttributeWidget.CustomInit1(10712, new HeroAttributeData("生命", "",
  111. PlayerManager.Instance.myHero.hp.Value.ToStringEx()));
  112. HeroAttributeWidgets.Add(heroAttributeWidget);
  113. heroAttributeWidget =
  114. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  115. Content, isInstance: true);
  116. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  117. heroAttributeWidget.CustomInit1(10713, new HeroAttributeData("攻击", "",
  118. PlayerManager.Instance.myHero.attack.Value.ToStringEx()));
  119. HeroAttributeWidgets.Add(heroAttributeWidget);
  120. heroAttributeWidget =
  121. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  122. Content, isInstance: true);
  123. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  124. heroAttributeWidget.CustomInit1(10714, new HeroAttributeData("防御", "",
  125. PlayerManager.Instance.myHero.defense.Value.ToStringEx()));
  126. HeroAttributeWidgets.Add(heroAttributeWidget);
  127. // heroAttributeWidget =
  128. // await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  129. // Content, isInstance: true);
  130. // heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  131. // heroAttributeWidget.CustomInit1(10715, new HeroAttributeData("攻击速度", "",
  132. // PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
  133. // HeroAttributeWidgets.Add(heroAttributeWidget);
  134. heroAttributeWidget =
  135. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  136. Content, isInstance: true);
  137. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  138. heroAttributeWidget.CustomInit1(10716, new HeroAttributeData("金灵根", "",
  139. PlayerManager.Instance.myHero.Metal.ToString()));
  140. HeroAttributeWidgets.Add(heroAttributeWidget);
  141. heroAttributeWidget =
  142. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  143. Content, isInstance: true);
  144. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  145. heroAttributeWidget.CustomInit1(10717, new HeroAttributeData("木灵根", "",
  146. PlayerManager.Instance.myHero.Wood.ToString()));
  147. HeroAttributeWidgets.Add(heroAttributeWidget);
  148. heroAttributeWidget =
  149. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  150. Content, isInstance: true);
  151. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  152. heroAttributeWidget.CustomInit1(10718, new HeroAttributeData("水灵根", "",
  153. PlayerManager.Instance.myHero.Water.ToString()));
  154. HeroAttributeWidgets.Add(heroAttributeWidget);
  155. heroAttributeWidget =
  156. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  157. Content, isInstance: true);
  158. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  159. heroAttributeWidget.CustomInit1(10719, new HeroAttributeData("火灵根", "",
  160. PlayerManager.Instance.myHero.Fire.ToString()));
  161. HeroAttributeWidgets.Add(heroAttributeWidget);
  162. heroAttributeWidget =
  163. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  164. Content, isInstance: true);
  165. heroAttributeWidget.OnClick = heroAttributeWidgetOnClick;
  166. heroAttributeWidget.CustomInit1(10720, new HeroAttributeData("土灵根", "",
  167. PlayerManager.Instance.myHero.Earth.ToString()));
  168. HeroAttributeWidgets.Add(heroAttributeWidget);
  169. }
  170. private void heroAttributeWidgetOnClick(ItemWidgetBasic obj)
  171. {
  172. HeroAttributeWidget heroAttributeWidget = obj as HeroAttributeWidget;
  173. TipMessagePanel.OpenTipMessagePanel(heroAttributeWidget.lanID);
  174. }
  175. private async void OnClick(ItemWidgetBasic obj)
  176. {
  177. BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
  178. if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  179. {
  180. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  181. foreach (var heroPowerUpConfig in heroPowerUpConfigs)
  182. {
  183. if (heroPowerUpConfig.MaxFabaoNum > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum)
  184. {
  185. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10331,
  186. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  187. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  188. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])));
  189. return;
  190. }
  191. }
  192. TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
  193. return;
  194. }
  195. int redDotID = 9;
  196. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  197. if (redDot == null)
  198. {
  199. redDot = new AccountFileInfo.RedDot();
  200. redDot.id = redDotID;
  201. }
  202. if (!redDot.Params.Contains(btnFaBaoWidget.index.ToString()))
  203. {
  204. redDot.Params.Add(btnFaBaoWidget.index.ToString());
  205. RedDotManager.Instance.AddRedDot(redDot);
  206. RedDotManager.Instance.ChangeStateRedDot(redDotID, 0);
  207. }
  208. SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
  209. await selectFaBaoPanel.UIClosed();
  210. foreach (var b in btnFaBaoWidgets)
  211. {
  212. b.CustomInit(b.index);
  213. }
  214. }
  215. public async static CTask<MainHeroPanel> OpenPanel()
  216. {
  217. MainHeroPanel mainHeroPanel =
  218. await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null, isFullUI: true);
  219. mainHeroPanel.CustomInit();
  220. return mainHeroPanel;
  221. }
  222. public async override CTask Close()
  223. {
  224. UIManager.Instance.DormancyGComponent(modelObj);
  225. modelObj = null;
  226. foreach (var btnFaBaoWidget in btnFaBaoWidgets)
  227. {
  228. UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
  229. }
  230. btnFaBaoWidgets.Clear();
  231. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  232. {
  233. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  234. }
  235. HeroAttributeWidgets.Clear();
  236. await base.Close();
  237. }
  238. }
  239. }