ProfessionEquipmentPanelData.cs 3.6 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class ProfessionEquipmentPanel
  9. {
  10. #region 自定义数据
  11. private Button _btnBack;
  12. public Button btnBack
  13. {
  14. get{
  15. if (_btnBack == null)
  16. {
  17. _btnBack = GetUIUnit<Button>("btnBack");
  18. }
  19. return _btnBack;
  20. }
  21. }
  22. private Button _btnRecycle;
  23. public Button btnRecycle
  24. {
  25. get{
  26. if (_btnRecycle == null)
  27. {
  28. _btnRecycle = GetUIUnit<Button>("btnRecycle");
  29. }
  30. return _btnRecycle;
  31. }
  32. }
  33. private GameObject _alertRedRecycle;
  34. public GameObject alertRedRecycle
  35. {
  36. get{
  37. if (_alertRedRecycle == null)
  38. {
  39. _alertRedRecycle = GetUIUnit<GameObject>("alertRedRecycle");
  40. }
  41. return _alertRedRecycle;
  42. }
  43. }
  44. private GameObject _alertRedEquip;
  45. public GameObject alertRedEquip
  46. {
  47. get{
  48. if (_alertRedEquip == null)
  49. {
  50. _alertRedEquip = GetUIUnit<GameObject>("alertRedEquip");
  51. }
  52. return _alertRedEquip;
  53. }
  54. }
  55. private List<object> _allEquipment;
  56. public List<object> allEquipment
  57. {
  58. get{
  59. if (_allEquipment == null)
  60. {
  61. _allEquipment = GetUIUnit<List<object>>("allEquipment");
  62. }
  63. return _allEquipment;
  64. }
  65. }
  66. private Button _btnYx;
  67. public Button btnYx
  68. {
  69. get{
  70. if (_btnYx == null)
  71. {
  72. _btnYx = GetUIUnit<Button>("btnYx");
  73. }
  74. return _btnYx;
  75. }
  76. }
  77. private Button _btnMs;
  78. public Button btnMs
  79. {
  80. get{
  81. if (_btnMs == null)
  82. {
  83. _btnMs = GetUIUnit<Button>("btnMs");
  84. }
  85. return _btnMs;
  86. }
  87. }
  88. private Button _btnFs;
  89. public Button btnFs
  90. {
  91. get{
  92. if (_btnFs == null)
  93. {
  94. _btnFs = GetUIUnit<Button>("btnFs");
  95. }
  96. return _btnFs;
  97. }
  98. }
  99. private Button _btnZs;
  100. public Button btnZs
  101. {
  102. get{
  103. if (_btnZs == null)
  104. {
  105. _btnZs = GetUIUnit<Button>("btnZs");
  106. }
  107. return _btnZs;
  108. }
  109. }
  110. private List<object> _zsEqs;
  111. public List<object> zsEqs
  112. {
  113. get{
  114. if (_zsEqs == null)
  115. {
  116. _zsEqs = GetUIUnit<List<object>>("zsEqs");
  117. }
  118. return _zsEqs;
  119. }
  120. }
  121. private List<object> _fsEqs;
  122. public List<object> fsEqs
  123. {
  124. get{
  125. if (_fsEqs == null)
  126. {
  127. _fsEqs = GetUIUnit<List<object>>("fsEqs");
  128. }
  129. return _fsEqs;
  130. }
  131. }
  132. private List<object> _msEqs;
  133. public List<object> msEqs
  134. {
  135. get{
  136. if (_msEqs == null)
  137. {
  138. _msEqs = GetUIUnit<List<object>>("msEqs");
  139. }
  140. return _msEqs;
  141. }
  142. }
  143. private List<object> _yxEqs;
  144. public List<object> yxEqs
  145. {
  146. get{
  147. if (_yxEqs == null)
  148. {
  149. _yxEqs = GetUIUnit<List<object>>("yxEqs");
  150. }
  151. return _yxEqs;
  152. }
  153. }
  154. private Button _btnInZs;
  155. public Button btnInZs
  156. {
  157. get{
  158. if (_btnInZs == null)
  159. {
  160. _btnInZs = GetUIUnit<Button>("btnInZs");
  161. }
  162. return _btnInZs;
  163. }
  164. }
  165. private List<object> _allAlterObj;
  166. public List<object> allAlterObj
  167. {
  168. get{
  169. if (_allAlterObj == null)
  170. {
  171. _allAlterObj = GetUIUnit<List<object>>("allAlterObj");
  172. }
  173. return _allAlterObj;
  174. }
  175. }
  176. #endregion 自定义数据结束
  177. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  178. {
  179. await base.SetUIGameObject(gObjectPoolInterface);
  180. Init();
  181. }
  182. }
  183. }