CombatController.cs 3.2 KB

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  1. using Common.Utility.CombatEvent;
  2. using Common.Utility.CombatTimer;
  3. using Core.Audio;
  4. using Core.State;
  5. using Fort23.Core;
  6. using GameLogic.Combat.CombatState;
  7. using GameLogic.Combat.CombatType;
  8. using GameLogic.Combat.Hero.HeroGPU;
  9. using GameLogic.CombatScenesTool;
  10. using UnityEngine;
  11. using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
  12. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  13. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
  14. namespace GameLogic.Combat.CombatTool
  15. {
  16. public class CombatController : ITimeLineAudio
  17. {
  18. public static CombatController currActiveCombat;
  19. public CombatHeroController CombatHeroController;
  20. public CombatCameraControllder CombatCameraControllder;
  21. public CombatTypeBasic CombatTypeBasic;
  22. protected StateControl stateControl;
  23. public CombatSenceController CombatSenceController;
  24. public GameTimeLineParticleFactory GameTimeLineParticleFactory;
  25. public bool isUpdate;
  26. /// <summary>
  27. /// 涨停游戏英雄AI行为
  28. /// </summary>
  29. public bool isStopAi;
  30. public float speed = 1;
  31. public CombatStateBasic CurrState
  32. {
  33. get { return stateControl.CurrIState as CombatStateBasic; }
  34. }
  35. public async CTask InitCombat(StartCombatInfo startCombatInfo)
  36. {
  37. TimeLineSingletonEventManager.Instance.AddTimeLineBasic(this);
  38. GameTimeLineParticleFactory = new GameTimeLineParticleFactory();
  39. TimeLineFxParticleTool.Instance.Init(GameTimeLineParticleFactory);
  40. currActiveCombat = this;
  41. stateControl = new StateControl();
  42. stateControl.AddState("idle", new CombatIdleState(this));
  43. stateControl.AddState("update", new CombatUpdateState(this));
  44. CombatSenceController = new CombatSenceController();
  45. await CombatSenceController.InitScenes();
  46. Camera camera = Camera.main;
  47. CombatCameraControllder = new CombatCameraControllder();
  48. CombatCameraControllder.Init(this, camera);
  49. CombatHeroController = new CombatHeroController();
  50. CombatHeroController.Init(this);
  51. switch (startCombatInfo.CombatType)
  52. {
  53. case CombatType.CombatType.TestCombat:
  54. CombatTypeBasic = new TestCombatType();
  55. break;
  56. case CombatType.CombatType.LevelBattle:
  57. CombatTypeBasic = new LevelBattleCombatType();
  58. break;
  59. }
  60. CombatTypeBasic.Init(this, startCombatInfo);
  61. await CombatTypeBasic.StartGame();
  62. ChangeState("update");
  63. isUpdate = true;
  64. }
  65. public void ChangeState(string name)
  66. {
  67. stateControl.ChangeState(name);
  68. }
  69. public void Update(float t)
  70. {
  71. if (!isUpdate)
  72. {
  73. return;
  74. }
  75. t *= speed;
  76. stateControl.Update(t);
  77. CombatTypeBasic?.Update(t);
  78. CombatTimerManager.Instance.ComabtUpdate(t);
  79. }
  80. public void PlayAudio(string audioName, bool isLoop)
  81. {
  82. AudioManager.Instance.PlayAudio(audioName, isLoop);
  83. }
  84. }
  85. }