| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class TipsPanle 	{	  #region 自定义数据 	  private Text _Text_Tips;	  public Text Text_Tips	   {	   get{	      if (_Text_Tips == null)	       {	         _Text_Tips  = GetUIUnit<Text>("Text_Tips"); 	       }	      return _Text_Tips;	     }	   }	  private Button _Btn_Cancel;	  public Button Btn_Cancel	   {	   get{	      if (_Btn_Cancel == null)	       {	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 	       }	      return _Btn_Cancel;	     }	   }	  private Button _Btn_Comfire;	  public Button Btn_Comfire	   {	   get{	      if (_Btn_Comfire == null)	       {	         _Btn_Comfire  = GetUIUnit<Button>("Btn_Comfire"); 	       }	      return _Btn_Comfire;	     }	   }	  private Text _Text_Title;	  public Text Text_Title	   {	   get{	      if (_Text_Title == null)	       {	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 	       }	      return _Text_Title;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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