| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144 | using Fort23.Core;using Fort23.UTool;using GameLogic.Combat;using GameLogic.Combat.CombatTool;using UnityEngine;using UnityEngine.UI;namespace Fort23.Mono.Phases{    public class Phase6 : IGuideLogic    {        public PlayerGuideManager pgm;        private bool once = false;        public Phase6(PlayerGuideManager guideManager)        {            this.pgm = guideManager;            once = true;        }        public override void Active()        {            base.Active();            actionList.Add(OnStep601);            actionList.Add(OnStep602);            actionList.Add(OnStep603);            actionList.Add(OnStepEnd);        }        public override void Begin()        {            guideID = 6;            guideIdx = -1;            pgm.isForceDone = false;            pgm.isTriggerDone = false;        }        public override void End()        {        }        public override async CTask Guide()        {            if (actionList.Count > guideIdx)            {                pgm.ResetPlayerGuide();                guideIdx++;                SaveStep(guideIdx);                await actionList[guideIdx](null);            }            else            {                LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);                pgm.isForceDone = true;            }        }        public override void LogicRelase()        {            actionList.Clear();        }        public override void LogicUpdate()        {        }        /// <summary>        /// 点击洞府        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep601(UnityEngine.Object obj)        {            GameObject gameObject = UIManager.Instance.GetComponent<AppBarPanel>().Btn_DongFu.gameObject;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            await pgm.ConfigLogic(601, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        /// <summary>        /// 点击修炼        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep602(UnityEngine.Object obj)        {            GameObject gameObject = UIManager.Instance.GetComponent<CaveMainPanel>().Btn_XiuLian.gameObject;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            await pgm.ConfigLogic(602, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        /// <summary>        /// 升级        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep603(UnityEngine.Object obj)        {            GameObject gameObject = UIManager.Instance.GetComponent<HeroInformationPanel>().Btn_TuPo.gameObject;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            await pgm.ConfigLogic(603, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        public async CTask OnStepEnd(UnityEngine.Object obj)        {            pgm.StepInit();            pgm.SetBlackBaseVisiable(false);            ForceGuideOver();        }        /// <summary>        /// 引导完成        /// </summary>        private void ForceGuideOver()        {            pgm.CloseForceGuide();            pgm.RestGuide();        }    }}
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