- #if !COMBAT_SERVER
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- [AddComponentMenu("特效脚本/特效跟随体型大小")]
 
- public class ParticleSystemSize : MonoBehaviour
 
- {
 
-     [Header("基数(默认1) 大小公式:1+基数*(模型大小-1)")] public float cardinality=1;
 
-     [Header("偏移值")] public float offValue=0;
 
- }
 
- #endif
 
 
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