SkillSelectPanel.cs 43 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Event.Event;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.EventSystems;
  15. using UnityEngine.UI;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "SkillSelectPanel")]
  19. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  20. {
  21. private bool _isSelectSkill;
  22. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  23. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  24. private SkillInfo selectSkillConfig;
  25. private bool isAlter;
  26. private int type1 = 0;
  27. private int type2 = 0;
  28. public SkillInfo[] allUseSkill;
  29. private int currenRoadSkilId;
  30. /// <summary>
  31. /// 1.执行升级逻辑 2.执行更换逻辑
  32. /// </summary>
  33. private int infoType = 1;
  34. SkillInfo currentSelectedSkill;
  35. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  36. {
  37. CombatDrive.Instance.CombatController.isUpdate = false;
  38. SkillSelectPanel skillSelectPanel =
  39. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  40. return skillSelectPanel;
  41. }
  42. public async override CTask GetFocus()
  43. {
  44. if (infoType == 1)
  45. {
  46. await AppBarPanel.OpenPanel(this);
  47. }
  48. else if (infoType == 2)
  49. {
  50. AppBarPanel.ClosePanel();
  51. }
  52. TitlePanel.ClosePanel();
  53. // AppBarPanel.OpenPanel(this);
  54. await base.GetFocus();
  55. }
  56. public override CTask LoseFocus()
  57. {
  58. // AppBarPanel.ClosePanel();
  59. return base.LoseFocus();
  60. }
  61. private void Init()
  62. {
  63. isAddStack = true;
  64. IsShowAppBar = true;
  65. }
  66. protected override void AddEvent()
  67. {
  68. }
  69. protected override void DelEvent()
  70. {
  71. }
  72. public override CTask<bool> AsyncInit(object[] uiData)
  73. {
  74. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  75. {
  76. PlayerGuideManager.Instance.NextGuide();
  77. }
  78. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  79. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  80. UpdateSkillWidget();
  81. UpdateRoad();
  82. // CloseSelect();
  83. return base.AsyncInit(uiData);
  84. }
  85. public override void AddButtonEvent()
  86. {
  87. Btn_OneKyChange.onClick.AddListener(() =>
  88. {
  89. for (var i = 0; i < allUseSkill.Length; i++)
  90. {
  91. allUseSkill[i] = null;
  92. }
  93. SkillInfo[] skills = new SkillInfo[5];
  94. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  95. for (var i = 0; i < allSkill.Count; i++)
  96. {
  97. //金
  98. if (allSkill[i].skillConfig.attribute == 1)
  99. {
  100. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  101. {
  102. skills[0] = allSkill[i];
  103. }
  104. }
  105. //木
  106. if (allSkill[i].skillConfig.attribute == 2)
  107. {
  108. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  109. {
  110. skills[1] = allSkill[i];
  111. }
  112. }
  113. //水
  114. if (allSkill[i].skillConfig.attribute == 4)
  115. {
  116. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  117. {
  118. skills[2] = allSkill[i];
  119. }
  120. }
  121. //火
  122. if (allSkill[i].skillConfig.attribute == 8)
  123. {
  124. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  125. {
  126. skills[3] = allSkill[i];
  127. }
  128. }
  129. //土
  130. if (allSkill[i].skillConfig.attribute == 16)
  131. {
  132. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  133. {
  134. skills[4] = allSkill[i];
  135. }
  136. }
  137. }
  138. for (var i = 0; i < allKongSkill.Count; i++)
  139. {
  140. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  141. }
  142. for (var i = 0; i < indexList.Count; i++)
  143. {
  144. if (skills[i] == null)
  145. continue;
  146. if (!IsMainGongFaChange(skills[i].skillConfig))
  147. continue;
  148. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  149. continue;
  150. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  151. allUseSkill[indexList[i][0]] = skills[i];
  152. }
  153. isAlter = true;
  154. UpdateSkillWidget();
  155. BaoChun();
  156. });
  157. Btn_ChangeOk.onClick.AddListener(() =>
  158. {
  159. ChangeInfoType(1);
  160. if (isAlter)
  161. {
  162. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  163. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  164. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  165. AccountFileInfo.Instance.SavePlayerData();
  166. }
  167. isAlter = false;
  168. });
  169. Btn_Info.onClick.AddListener(async () =>
  170. {
  171. if (currentSelectedSkill != null)
  172. {
  173. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  174. await gongFaUpgradePanel.UIClosed();
  175. Sort(type1, type2);
  176. }
  177. });
  178. Btn_ChangeRoad.onClick.AddListener(() =>
  179. {
  180. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  181. {
  182. if (skillId != currenRoadSkilId && skillId != 0)
  183. {
  184. currenRoadSkilId = skillId;
  185. isAlter = true;
  186. UpdateRoad();
  187. }
  188. });
  189. });
  190. Btn_Setting.onClick.AddListener(() =>
  191. {
  192. ChangeInfoType(2);
  193. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  194. {
  195. PlayerGuideManager.Instance.NextGuide();
  196. }
  197. });
  198. Btn_Jin.onClick.AddListener(() =>
  199. {
  200. if (type1 == 5)
  201. {
  202. return;
  203. }
  204. if (type2 == 1)
  205. {
  206. type2 = 0;
  207. }
  208. else
  209. {
  210. type2 = 1;
  211. }
  212. Sort(type1, type2);
  213. });
  214. Btn_Mu.onClick.AddListener(() =>
  215. {
  216. if (type1 == 5)
  217. {
  218. return;
  219. }
  220. if (type2 == 2)
  221. {
  222. type2 = 0;
  223. }
  224. else
  225. {
  226. type2 = 2;
  227. }
  228. Sort(type1, type2);
  229. });
  230. Btn_Shui.onClick.AddListener(() =>
  231. {
  232. if (type1 == 5)
  233. {
  234. return;
  235. }
  236. if (type2 == 4)
  237. {
  238. type2 = 0;
  239. }
  240. else
  241. {
  242. type2 = 4;
  243. }
  244. Sort(type1, type2);
  245. });
  246. Btn_Huo.onClick.AddListener(() =>
  247. {
  248. if (type1 == 5)
  249. {
  250. return;
  251. }
  252. if (type2 == 8)
  253. {
  254. type2 = 0;
  255. }
  256. else
  257. {
  258. type2 = 8;
  259. }
  260. Sort(type1, type2);
  261. });
  262. Btn_Tu.onClick.AddListener(() =>
  263. {
  264. if (type1 == 5)
  265. {
  266. return;
  267. }
  268. if (type2 == 16)
  269. {
  270. type2 = 0;
  271. }
  272. else
  273. {
  274. type2 = 16;
  275. }
  276. Sort(type1, type2);
  277. });
  278. Btn_All.onClick.AddListener(() =>
  279. {
  280. type1 = 0;
  281. Sort(type1, type2);
  282. });
  283. Btn_ZhuDong.onClick.AddListener(() =>
  284. {
  285. type1 = 1;
  286. Sort(type1, type2);
  287. });
  288. Btn_FuZu.onClick.AddListener(() =>
  289. {
  290. type1 = 2;
  291. Sort(type1, type2);
  292. });
  293. Btn_BeiDong.onClick.AddListener(() =>
  294. {
  295. type1 = 5;
  296. Sort(type1, type2);
  297. });
  298. guanbi.onClick.AddListener(() =>
  299. {
  300. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  301. {
  302. PlayerGuideManager.Instance.NextGuide();
  303. }
  304. if (infoType == 2)
  305. {
  306. ChangeInfoType(1);
  307. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  308. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  309. for (var i = 0; i < allKongSkill.Count; i++)
  310. {
  311. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  312. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  313. }
  314. UpdateSkillWidget();
  315. UpdateRoad();
  316. }
  317. else
  318. {
  319. // UIManager.Instance.HideUIUIPanel(this);
  320. }
  321. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  322. });
  323. Btn_RemoveGongFa.onClick.AddListener(() =>
  324. {
  325. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  326. allUseSkill[dianjiSkillKongWidget.index] = null;
  327. dianjiSkillKongWidget.Cleared();
  328. isAlter = true;
  329. UpdateSkillWidget();
  330. CloseSelect();
  331. BaoChun();
  332. showSkillInfo.Sort(Sort);
  333. Content.Init(this, showSkillInfo.Count);
  334. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  335. });
  336. Sv.onValueChanged.AddListener((s) =>
  337. {
  338. if (currentSelectedSkill == null)
  339. {
  340. return;
  341. }
  342. Btn_Info.transform.SetAsLastSibling();
  343. });
  344. }
  345. private void UpdateSaixuanBtnState()
  346. {
  347. Btn_Jin.transform.IsGray((type2 != 1 && type2 != 0) || type1 == 2);
  348. Btn_Mu.transform.IsGray((type2 != 2 && type2 != 0) || type1 == 2);
  349. Btn_Shui.transform.IsGray((type2 != 4 && type2 != 0) || type1 == 2);
  350. Btn_Huo.transform.IsGray((type2 != 8 && type2 != 0) || type1 == 2);
  351. Btn_Tu.transform.IsGray((type2 != 16 && type2 != 0) || type1 == 2);
  352. }
  353. private bool isDraging = false;
  354. //拖动得技能
  355. private SkillKongWidget nowSkillKongWidget;
  356. //进入的技能
  357. private SkillKongWidget nowInSkillKongWidget;
  358. //拖动中技能
  359. private SkillKongWidget nowSkillKongWidget1;
  360. private async void SkillBeginDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  361. {
  362. LogTool.Log("开始拖动");
  363. if (infoType == 1)
  364. {
  365. return;
  366. }
  367. if (dianjiSkillKongWidget != null)
  368. {
  369. return;
  370. }
  371. SkillKongWidget skillKongWidget1 = itemWidgetBasic as SkillKongWidget;
  372. if (skillKongWidget1.SkillInfo == null)
  373. return;
  374. isDraging = true;
  375. //记录当前选中的格子
  376. nowSkillKongWidget = skillKongWidget1;
  377. nowSkillKongWidget.Translucency();
  378. dianjiSkillKongWidget = skillKongWidget1;
  379. SelectSkill(nowSkillKongWidget.SkillInfo, false, false);
  380. nowSkillKongWidget1 = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  381. SkillKongWidget1game.gameObject,
  382. null, transform.GetComponent<RectTransform>(), uiData: new object[] { false, false },
  383. isInstance: false);
  384. nowSkillKongWidget1.own.SetActive(true);
  385. nowSkillKongWidget1.InitWidget(nowSkillKongWidget.index, this);
  386. nowSkillKongWidget1.SetSKill(skillKongWidget1.SkillInfo);
  387. }
  388. private void SkillDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  389. {
  390. LogTool.Log("拖动中");
  391. if (nowSkillKongWidget1 == null)
  392. return;
  393. Vector2 localPos;
  394. RectTransformUtility.ScreenPointToLocalPointInRectangle(
  395. transform.GetComponent<RectTransform>(),
  396. pointerEventData.position,
  397. pointerEventData.pressEventCamera,
  398. out localPos);
  399. nowSkillKongWidget1.transform.localPosition = localPos;
  400. }
  401. private void SkillEndDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  402. {
  403. LogTool.Log("结束拖动");
  404. isDraging = false;
  405. nowSkillKongWidget?.Opaque();
  406. if (nowInSkillKongWidget == null)
  407. {
  408. CloseSelect();
  409. }
  410. nowInSkillKongWidget?.OnPointerClick();
  411. nowSkillKongWidget = null;
  412. if (nowInSkillKongWidget != null)
  413. {
  414. nowInSkillKongWidget.transform.localScale = Vector3.one;
  415. }
  416. nowInSkillKongWidget = null;
  417. if (nowSkillKongWidget1 == null)
  418. return;
  419. nowSkillKongWidget1.own.SetActive(false);
  420. nowSkillKongWidget1 = null;
  421. }
  422. private void SkillPointEnterHandle(ItemWidgetBasic itemWidgetBasic)
  423. {
  424. LogTool.Log("进入");
  425. if (isDraging)
  426. {
  427. nowInSkillKongWidget = itemWidgetBasic as SkillKongWidget;
  428. nowInSkillKongWidget.transform.localScale = Vector3.one * 1.1f;
  429. return;
  430. }
  431. }
  432. private void SkillPointExitHandle(ItemWidgetBasic itemWidgetBasic)
  433. {
  434. LogTool.Log("离开");
  435. if (isDraging)
  436. {
  437. if (nowInSkillKongWidget != null)
  438. nowInSkillKongWidget.transform.localScale = Vector3.one;
  439. nowInSkillKongWidget = null;
  440. return;
  441. }
  442. }
  443. private void UpdateRoad()
  444. {
  445. if (currenRoadSkilId != 0)
  446. {
  447. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  448. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  449. }
  450. else
  451. {
  452. Text_RoadName.text = "未选择";
  453. }
  454. //
  455. }
  456. private void BaoChun()
  457. {
  458. // ChangeInfoType(1);
  459. // if (isAlter)
  460. {
  461. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  462. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  463. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  464. AccountFileInfo.Instance.SavePlayerData();
  465. }
  466. isAlter = false;
  467. }
  468. private void ChangeInfoType(int type)
  469. {
  470. if (type == 1)
  471. {
  472. GongFaSettingRoot.SetActive(false);
  473. infoType = 1;
  474. Btn_Setting.gameObject.SetActive(true);
  475. CloseSelect();
  476. AppBarPanel.OpenPanel(this);
  477. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  478. }
  479. else if (type == 2)
  480. {
  481. GongFaSettingRoot.SetActive(true);
  482. infoType = 2;
  483. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  484. Btn_Setting.gameObject.SetActive(false);
  485. AppBarPanel.ClosePanel();
  486. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  487. }
  488. }
  489. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  490. List<List<int>> indexList = new List<List<int>>()
  491. {
  492. new List<int>() { 0, 1, 9 }, //金
  493. new List<int>() { 4, 5, 3 }, //木
  494. new List<int>() { 2, 3, 1 }, //水
  495. new List<int>() { 6, 7, 5 }, //火
  496. new List<int>() { 8, 9, 7 }, //土
  497. };
  498. private void Sort(int type1, int type2)
  499. {
  500. //先排序类型在排属性
  501. if (type1 == 0)
  502. {
  503. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  504. }
  505. else if (type1 == 1)
  506. {
  507. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  508. }
  509. else if (type1 == 2)
  510. {
  511. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  512. type2 = 0;
  513. }
  514. else if (type1 == 5)
  515. {
  516. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  517. }
  518. // if (type2 == 0)
  519. // {
  520. // Icon_Select.gameObject.SetActive(false);
  521. // }
  522. // else if (type2 == 1)
  523. // {
  524. // Icon_Select.transform.position = Btn_Jin.transform.position;
  525. // Icon_Select.gameObject.SetActive(true);
  526. // }
  527. // else if (type2 == 2)
  528. // {
  529. // Icon_Select.transform.position = Btn_Mu.transform.position;
  530. // Icon_Select.gameObject.SetActive(true);
  531. // }
  532. // else if (type2 == 4)
  533. // {
  534. // Icon_Select.transform.position = Btn_Shui.transform.position;
  535. // Icon_Select.gameObject.SetActive(true);
  536. // }
  537. // else if (type2 == 8)
  538. // {
  539. // Icon_Select.transform.position = Btn_Huo.transform.position;
  540. // Icon_Select.gameObject.SetActive(true);
  541. // }
  542. // else if (type2 == 16)
  543. // {
  544. // Icon_Select.transform.position = Btn_Tu.transform.position;
  545. // Icon_Select.gameObject.SetActive(true);
  546. // }
  547. UpdateSaixuanBtnState();
  548. //0代表全部
  549. if (type1 == 0)
  550. {
  551. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  552. }
  553. else
  554. {
  555. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  556. .Where(s => s.skillConfig.SkillType == type1).ToList();
  557. }
  558. if (type2 == 0)
  559. {
  560. }
  561. else
  562. {
  563. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  564. }
  565. CloseSelect();
  566. showSkillInfo.Sort(Sort);
  567. Content.Init(this, showSkillInfo.Count);
  568. }
  569. private int Sort(SkillInfo type1, SkillInfo type2)
  570. {
  571. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  572. {
  573. return -1;
  574. }
  575. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  576. {
  577. return 1;
  578. }
  579. return type1.skillConfig.SkillType != type2.skillConfig.SkillType
  580. ? type1.skillConfig.SkillType.CompareTo(type2.skillConfig.SkillType)
  581. : type1.skillConfig.ID.CompareTo(type2.skillConfig.ID);
  582. return 0;
  583. }
  584. public override async CTask Open()
  585. {
  586. await base.Open();
  587. Sort(type1, type2);
  588. for (int i = 0; i < 5; i++)
  589. {
  590. double hd = i * 72 * Math.PI / 180f;
  591. double a = Math.Cos(hd);
  592. double b = -Math.Sin(hd);
  593. double c = Math.Sin(hd);
  594. double d = a;
  595. double x = a * 0 + b * 116;
  596. double y = c * 0 + d * 116;
  597. int index = i;
  598. WuXingGongFaWidget widget =
  599. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  600. poolName: "132");
  601. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  602. widget.ShowWidget(index);
  603. widget.transform.localScale = new Vector3(1.8f, 1.8f, 1.8f);
  604. _wuXingGongFaWidgets.Add(widget);
  605. }
  606. for (int i = 0; i < 10; i++)
  607. {
  608. int index = i;
  609. double hd = (36 * i) * Math.PI / 180f;
  610. double a = Math.Cos(hd);
  611. double b = -Math.Sin(hd);
  612. double c = Math.Sin(hd);
  613. double d = a;
  614. double x = a * 0 + b * 190;
  615. double y = c * 0 + d * 190;
  616. Vector2 pos = new Vector2((float)x, (float)y);
  617. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  618. kongdongs.gameObject,
  619. null, SkillKongWeiRoot, uiData: new object[] { true, true },
  620. isInstance: true);
  621. skillKongWidget.InitWidget(index, this);
  622. skillKongWidget.SetSKill(allUseSkill[index]);
  623. skillKongWidget.transform.anchoredPosition = pos;
  624. skillKongWidget.OnClick = OnClickSkillKongWidget;
  625. skillKongWidget.onDragStart = SkillBeginDragHandle;
  626. skillKongWidget.onDrag = SkillDragHandle;
  627. skillKongWidget.onDragEnd = SkillEndDragHandle;
  628. skillKongWidget.onPointerEnter = SkillPointEnterHandle;
  629. skillKongWidget.onPointerExit = SkillPointExitHandle;
  630. allKongSkill.Add(skillKongWidget);
  631. }
  632. ChangeFuZhuYingXiang();
  633. }
  634. private SkillKongWidget dianjiSkillKongWidget;
  635. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  636. {
  637. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  638. {
  639. PlayerGuideManager.Instance.NextGuide();
  640. }
  641. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  642. if (infoType == 1)
  643. {
  644. if (skillKongWidget.SkillInfo == null)
  645. return;
  646. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  647. await gongFaUpgradePanel.UIClosed();
  648. Sort(type1, type2);
  649. return;
  650. }
  651. Btn_Info.transform.SetParent(transform);
  652. Btn_Info.gameObject.SetActive(false);
  653. currentSelectedSkill = skillKongWidget.SkillInfo;
  654. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  655. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  656. {
  657. return;
  658. }
  659. //直接上功法
  660. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  661. {
  662. if (selectSkillConfig.skillConfig.SkillType == 1)
  663. {
  664. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  665. {
  666. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  667. CloseSelect();
  668. return;
  669. }
  670. }
  671. if (selectSkillConfig.skillConfig.SkillType == 2)
  672. {
  673. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  674. {
  675. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  676. CloseSelect();
  677. return;
  678. }
  679. }
  680. isAlter = true;
  681. skillKongWidget.SetSKill(selectSkillConfig);
  682. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  683. if (selectSkillConfig.skillConfig.SkillType == 1)
  684. {
  685. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  686. }
  687. else if (selectSkillConfig.skillConfig.SkillType == 2)
  688. {
  689. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  690. }
  691. CloseSelect();
  692. BaoChun();
  693. showSkillInfo.Sort(Sort);
  694. Content.Init(this, showSkillInfo.Count);
  695. }
  696. //替换功法
  697. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  698. {
  699. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  700. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  701. {
  702. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  703. CloseSelect();
  704. return;
  705. }
  706. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  707. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  708. {
  709. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  710. CloseSelect();
  711. return;
  712. }
  713. isAlter = true;
  714. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  715. skillKongWidget.SetSKill(selectSkillConfig);
  716. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  717. skillKongWidget.SetSKill(selectSkillConfig);
  718. if (selectSkillConfig.skillConfig.SkillType == 1)
  719. {
  720. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  721. }
  722. else if (selectSkillConfig.skillConfig.SkillType == 2)
  723. {
  724. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  725. }
  726. CloseSelect();
  727. BaoChun();
  728. showSkillInfo.Sort(Sort);
  729. Content.Init(this, showSkillInfo.Count);
  730. }
  731. else
  732. {
  733. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  734. {
  735. CloseSelect();
  736. return;
  737. }
  738. //交换功法
  739. if (dianjiSkillKongWidget == null)
  740. {
  741. dianjiSkillKongWidget = skillKongWidget;
  742. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  743. Btn_RemoveGongFa.gameObject.SetActive(true);
  744. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  745. Btn_Info.gameObject.SetActive(true);
  746. SelectSkill(skillKongWidget.SkillInfo, false, false);
  747. // if (skillKongWidget.SkillInfo.skillConfig.SkillType == 1)
  748. // {
  749. // AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  750. // }
  751. // else if (skillKongWidget.SkillInfo.skillConfig.SkillType == 2)
  752. // {
  753. // AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  754. // }
  755. }
  756. else
  757. {
  758. isAlter = true;
  759. if (skillKongWidget.SkillInfo != null)
  760. {
  761. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  762. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  763. }
  764. else
  765. {
  766. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  767. dianjiSkillKongWidget.Cleared();
  768. }
  769. skillKongWidget.SetSKill(selectSkillConfig);
  770. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  771. if (selectSkillConfig.skillConfig.SkillType == 1)
  772. {
  773. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  774. }
  775. else if (selectSkillConfig.skillConfig.SkillType == 2)
  776. {
  777. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  778. }
  779. CloseSelect();
  780. BaoChun();
  781. }
  782. }
  783. UpdateSkillWidget();
  784. }
  785. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  786. {
  787. for (int i = 0; i < allKongSkill.Count; i++)
  788. {
  789. allKongSkill[i].SelectState(false);
  790. }
  791. if (!max)
  792. {
  793. // if (isClick)
  794. // {
  795. // int index = 0;
  796. //
  797. // //金
  798. // if (skillConfig.skillConfig.attribute == 1)
  799. // {
  800. // index = 0;
  801. // }
  802. //
  803. // //木
  804. // if (skillConfig.skillConfig.attribute == 2)
  805. // {
  806. // index = 1;
  807. // }
  808. //
  809. // //水
  810. // if (skillConfig.skillConfig.attribute == 4)
  811. // {
  812. // index = 2;
  813. // }
  814. //
  815. // //火
  816. // if (skillConfig.skillConfig.attribute == 8)
  817. // {
  818. // index = 3;
  819. // }
  820. //
  821. // //土
  822. // if (skillConfig.skillConfig.attribute == 16)
  823. // {
  824. // index = 4;
  825. // }
  826. //
  827. // bool isSuccess = false;
  828. //
  829. // //先上对应位置
  830. // foreach (var i in indexList[index])
  831. // {
  832. // if (allKongSkill[i].SkillInfo == null)
  833. // {
  834. // allKongSkill[i].SetSKill(skillConfig);
  835. // allUseSkill[i] = skillConfig;
  836. // isSuccess = true;
  837. // break;
  838. // }
  839. // }
  840. //
  841. // //对应位置已经上了 ,就随便找给位置上
  842. // if (!isSuccess)
  843. // {
  844. // for (var i = 0; i < allKongSkill.Count; i++)
  845. // {
  846. // if (allKongSkill[i].SkillInfo == null)
  847. // {
  848. // allKongSkill[i].SetSKill(skillConfig);
  849. // allUseSkill[i] = skillConfig;
  850. // break;
  851. // }
  852. // }
  853. // }
  854. //
  855. // if (isSuccess)
  856. // {
  857. // BaoChun();
  858. // ChangeFuZhuYingXiang();
  859. // UpdateSkillWidget();
  860. // showSkillInfo.Sort(Sort);
  861. // Content.Init(this, showSkillInfo.Count);
  862. // }
  863. // else
  864. // {
  865. // for (int i = 0; i < allKongSkill.Count; i++)
  866. // {
  867. // allKongSkill[i].SelectState(true);
  868. // }
  869. // }
  870. // }
  871. // else
  872. {
  873. selectSkillConfig = skillConfig;
  874. _isSelectSkill = true;
  875. for (int i = 0; i < allKongSkill.Count; i++)
  876. {
  877. allKongSkill[i].SelectState(true);
  878. }
  879. }
  880. }
  881. else
  882. {
  883. selectSkillConfig = skillConfig;
  884. _isSelectSkill = true;
  885. for (int i = 0; i < allKongSkill.Count; i++)
  886. {
  887. if (allKongSkill[i].SkillInfo != null)
  888. {
  889. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  890. allKongSkill[i].SelectState(true);
  891. }
  892. }
  893. }
  894. }
  895. List<int> yingxiang = new List<int>();
  896. private void CloseSelect()
  897. {
  898. _isSelectSkill = false;
  899. selectSkillConfig = null;
  900. dianjiSkillKongWidget = null;
  901. Btn_RemoveGongFa.gameObject.SetActive(false);
  902. Btn_Info.transform.SetParent(transform);
  903. Btn_Info.gameObject.SetActive(false);
  904. currentSelectedSkill = null;
  905. for (int i = 0; i < allKongSkill.Count; i++)
  906. {
  907. allKongSkill[i].SelectState(false);
  908. }
  909. ChangeFuZhuYingXiang();
  910. }
  911. private void ChangeFuZhuYingXiang()
  912. {
  913. yingxiang.Clear();
  914. float addcd = 0;
  915. for (int i = 0; i < allKongSkill.Count; i++)
  916. {
  917. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(false);
  918. if (allKongSkill[i].SkillInfo != null)
  919. {
  920. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  921. }
  922. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  923. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  924. {
  925. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  926. {
  927. if (f != 0)
  928. {
  929. var nubs = GetNumbers(i, f);
  930. foreach (var nub in nubs)
  931. {
  932. if (!yingxiang.Contains(nub))
  933. {
  934. yingxiang.Add(nub);
  935. }
  936. }
  937. }
  938. }
  939. }
  940. }
  941. foreach (var i in yingxiang)
  942. {
  943. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(true);
  944. }
  945. Text_Cd.text = LanguageManager.Instance.Text(10208,
  946. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  947. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd));
  948. }
  949. public List<int> GetNumbers(int start, float offset)
  950. {
  951. List<int> indexs = new List<int>();
  952. for (int i = 0; i < Math.Abs(offset); i++)
  953. {
  954. if (offset >= 0)
  955. {
  956. indexs.Add(SafeMod(start + i + 1));
  957. }
  958. else
  959. {
  960. indexs.Add(SafeMod(start - i - 1));
  961. }
  962. }
  963. // 确保结果在0-9范围内(循环数组)
  964. int SafeMod(int n) => (n % 10 + 10) % 10;
  965. return indexs;
  966. }
  967. public override void Hide()
  968. {
  969. base.Hide();
  970. CombatDrive.Instance.CombatController.isUpdate = true;
  971. }
  972. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  973. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  974. {
  975. if (index < 0 || index >= showSkillInfo.Count)
  976. return null;
  977. SkillInfo skillInfo = showSkillInfo[index];
  978. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  979. skillWidget.InitSkillWidget(skillInfo);
  980. skillWidget.OnClick = OnClick;
  981. if (allUseSkill.Contains(skillWidget.skillConfigId))
  982. {
  983. skillWidget.Icon_Marsk.SetActive(true);
  984. }
  985. else
  986. {
  987. skillWidget.Icon_Marsk.SetActive(false);
  988. }
  989. _skillWidgets.Add(skillWidget);
  990. return skillWidget;
  991. }
  992. private void UpdateSkillWidget()
  993. {
  994. foreach (var skillWidget in _skillWidgets)
  995. {
  996. if (allUseSkill.Contains(skillWidget.skillConfigId))
  997. {
  998. skillWidget.Icon_Marsk.SetActive(true);
  999. }
  1000. else
  1001. {
  1002. skillWidget.Icon_Marsk.SetActive(false);
  1003. }
  1004. }
  1005. Text_GongFaCount.text = LanguageManager.Instance.Text(10210, GetMainGongFaCount(),
  1006. PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum);
  1007. Text_FuZhuGongFaCount.text = LanguageManager.Instance.Text(10209, GetPassiveGongFaCount(),
  1008. PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum);
  1009. }
  1010. private async void OnClick(ItemWidgetBasic obj)
  1011. {
  1012. SkillWidget skillWidget = obj as SkillWidget;
  1013. if (infoType == 1)
  1014. {
  1015. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  1016. await gongFaUpgradePanel.UIClosed();
  1017. Sort(type1, type2);
  1018. }
  1019. else if (infoType == 2)
  1020. {
  1021. CloseSelect();
  1022. Btn_Info.transform.SetParent(ContentRoot);
  1023. Btn_Info.transform.position = skillWidget.InfoPos.position;
  1024. Btn_Info.gameObject.SetActive(true);
  1025. currentSelectedSkill = skillWidget.skillConfigId;
  1026. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1027. {
  1028. return;
  1029. }
  1030. Btn_RemoveGongFa.gameObject.SetActive(false);
  1031. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  1032. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  1033. {
  1034. SelectSkill(skillWidget.skillConfigId, true, true);
  1035. }
  1036. else
  1037. {
  1038. SelectSkill(skillWidget.skillConfigId, false, true);
  1039. }
  1040. }
  1041. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  1042. {
  1043. PlayerGuideManager.Instance.NextGuide();
  1044. }
  1045. }
  1046. /// <summary>
  1047. /// 获得主功法数量
  1048. /// </summary>
  1049. /// <returns></returns>
  1050. private int GetMainGongFaCount()
  1051. {
  1052. int count = 0;
  1053. for (var i = 0; i < allUseSkill.Length; i++)
  1054. {
  1055. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  1056. {
  1057. count++;
  1058. }
  1059. }
  1060. return count;
  1061. }
  1062. /// <summary>
  1063. /// 获得被动功法数量
  1064. /// </summary>
  1065. /// <returns></returns>
  1066. private int GetPassiveGongFaCount()
  1067. {
  1068. int count = 0;
  1069. for (var i = 0; i < allUseSkill.Length; i++)
  1070. {
  1071. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  1072. {
  1073. count++;
  1074. }
  1075. }
  1076. return count;
  1077. }
  1078. private bool IsMainGongFaChange(SkillConfig s)
  1079. {
  1080. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  1081. s.SkillType != 1)
  1082. {
  1083. return true;
  1084. }
  1085. else
  1086. {
  1087. return false;
  1088. }
  1089. }
  1090. private bool IsPassiveGongFaChange(SkillConfig s)
  1091. {
  1092. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  1093. s.SkillType != 2)
  1094. {
  1095. return true;
  1096. }
  1097. else
  1098. {
  1099. return false;
  1100. }
  1101. }
  1102. public void HindIScorllListWidget(IScorllListWidget widget)
  1103. {
  1104. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  1105. _skillWidgets.Remove(widget as SkillWidget);
  1106. }
  1107. public async override CTask Close()
  1108. {
  1109. foreach (var skillWidget in _skillWidgets)
  1110. {
  1111. UIManager.Instance.DormancyGComponent(skillWidget);
  1112. }
  1113. _skillWidgets.Clear();
  1114. foreach (var skillKongWidget in allKongSkill)
  1115. {
  1116. // UIManager.Instance.DormancyGComponent(skillKongWidget);
  1117. }
  1118. allKongSkill.Clear();
  1119. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  1120. {
  1121. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  1122. }
  1123. Icon_Select.gameObject.SetActive(false);
  1124. _wuXingGongFaWidgets.Clear();
  1125. CloseSelect();
  1126. // ChangeInfoType(1);
  1127. await base.Close();
  1128. }
  1129. }
  1130. }