BoxPanel.cs 10 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Core.Utility;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.Player;
  11. using UnityEngine;
  12. namespace Fort23.Mono
  13. {
  14. public static class BoxHelper
  15. {
  16. public async static CTask<List<ItemInfo>> TenBox(int configId, bool isFree = false)
  17. {
  18. AccountFileInfo.SummonData summonData = PlayerManager.Instance.SummonManager.summonDataMap[configId];
  19. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(configId);
  20. //有免费次数,并且让到时间了就免费抽
  21. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  22. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  23. {
  24. return PlayerManager.Instance.SummonManager.Summon(configId, 10);
  25. }
  26. else
  27. {
  28. //验证道具是否足够
  29. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
  30. {
  31. return PlayerManager.Instance.SummonManager.Summon(configId, 10);
  32. }
  33. else
  34. {
  35. ItemSourcePanel.OpenPanel(openBoxConfig.CostItemID);
  36. // TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
  37. return null;
  38. }
  39. }
  40. }
  41. public async static CTask<List<ItemInfo>> OneBox(int configId)
  42. {
  43. AccountFileInfo.SummonData summonData = PlayerManager.Instance.SummonManager.summonDataMap[configId];
  44. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(configId);
  45. //有免费次数,并且让到时间了就免费抽
  46. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  47. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  48. {
  49. return PlayerManager.Instance.SummonManager.Summon(configId, 1);
  50. }
  51. else
  52. {
  53. //验证道具是否足够
  54. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
  55. {
  56. return PlayerManager.Instance.SummonManager.Summon(configId, 1);
  57. }
  58. else
  59. {
  60. ItemSourcePanel.OpenPanel(openBoxConfig.CostItemID);
  61. // TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
  62. return null;
  63. }
  64. }
  65. }
  66. }
  67. [UIBinding(prefab = "BoxPanel")]
  68. public partial class BoxPanel : UIPanel
  69. {
  70. private OpenBoxConfig openBoxConfig;
  71. private AccountFileInfo.SummonData summonData;
  72. public static async void OpenBoxPanel()
  73. {
  74. BoxPanel boxPanel = await UIManager.Instance.LoadAndOpenPanel<BoxPanel>(null, layer: UILayer.Middle);
  75. boxPanel.OpenPanel();
  76. }
  77. private void Init()
  78. {
  79. isAddStack = true;
  80. IsShowAppBar = false;
  81. }
  82. public override CTask GetFocus()
  83. {
  84. // AppBarPanel.ClosePanel();
  85. TitlePanel.OpenPanel(new List<int>() { openBoxConfig.CostItemID });
  86. return base.GetFocus();
  87. }
  88. protected override void AddEvent()
  89. {
  90. }
  91. protected override void DelEvent()
  92. {
  93. }
  94. private bool isStartAd = false;
  95. public override void AddButtonEvent()
  96. {
  97. Btn_Score.onClick.AddListener(() => { OpenBoxScorePanel.OpenPanel(); });
  98. oneButton.onClick.AddListener(OnButtonCallBack);
  99. tenButton.onClick.AddListener(TenButtonCallBack);
  100. Btn_Close.onClick.AddListener(CloseButtonCallBack);
  101. bg.onClick.AddListener(CloseButtonCallBack);
  102. Btn_Gl.onClick.AddListener(() => { OpenBoxaiLvPanel.OpenPanel(); });
  103. }
  104. private async void OnButtonCallBack()
  105. {
  106. if (summonData.isSummonSocre)
  107. {
  108. TipMessagePanel.OpenTipMessagePanel("已经开启300抽挑战,不能进行单抽了");
  109. return;
  110. }
  111. //测试代码
  112. List<ItemInfo> allIitem = await BoxHelper.OneBox(openBoxConfig.ID);
  113. if (allIitem != null)
  114. {
  115. group.gameObject.SetActive(false);
  116. await MarskPanel.OpenPanel();
  117. fx_ui_chouka.gameObject.SetActive(true);
  118. await TimerComponent.Instance.WaitAsync(700);
  119. MarskPanel.ClosePanel();
  120. GachaPanel gachaPanel = await GachaPanel.OpenPanel(allIitem, 1, openBoxConfig.ID);
  121. await gachaPanel.UIClosed();
  122. fx_ui_chouka.gameObject.SetActive(false);
  123. group.gameObject.SetActive(true);
  124. }
  125. UpdateUi();
  126. }
  127. private async void TenButtonCallBack()
  128. {
  129. //测试代码
  130. List<ItemInfo> allIitem = await BoxHelper.TenBox(openBoxConfig.ID);
  131. if (allIitem != null)
  132. {
  133. group.gameObject.SetActive(false);
  134. await MarskPanel.OpenPanel();
  135. fx_ui_chouka.gameObject.SetActive(true);
  136. await TimerComponent.Instance.WaitAsync(700);
  137. MarskPanel.ClosePanel();
  138. GachaPanel gachaPanel = await GachaPanel.OpenPanel(allIitem, 2, openBoxConfig.ID);
  139. await gachaPanel.UIClosed();
  140. fx_ui_chouka.gameObject.SetActive(false);
  141. group.gameObject.SetActive(true);
  142. }
  143. UpdateUi();
  144. }
  145. private void CloseButtonCallBack()
  146. {
  147. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  148. UIManager.Instance.HideUIUIPanel(this);
  149. EventManager.Instance.Dispatch(CustomEventType.Combat_EquipFall, null);
  150. }
  151. public async override CTask Close()
  152. {
  153. CombatController.currActiveCombat.isUpdate = true;
  154. await base.Close();
  155. }
  156. public void OpenPanel()
  157. {
  158. CombatController.currActiveCombat.isUpdate = false;
  159. openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(2);
  160. ItemConfig config = ConfigComponent.Instance.Get<ItemConfig>(openBoxConfig.CostItemID);
  161. icon_Oneitem.icon_name = config.icon;
  162. Icon_TenItem.icon_name = config.icon;
  163. onCion.text = "x" + openBoxConfig.oneConsume;
  164. tenCion.text = "x" + openBoxConfig.tenConsume;
  165. Slider_Count.maxValue = openBoxConfig.reward2para1;
  166. TitlePanel.OpenPanel(new List<int>() { openBoxConfig.CostItemID });
  167. UpdateUi();
  168. }
  169. [CustomMethod(CustomMethodType.Update)]
  170. public void Update()
  171. {
  172. if (summonData == null)
  173. return;
  174. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  175. PlayerManager.Instance.serverTime < summonData.nextTenFreeTime)
  176. {
  177. int time = (int)(summonData.nextTenFreeTime - PlayerManager.Instance.serverTime);
  178. Text_TenFree.text = PlayerManager.TimeToHSM(time / 1000);
  179. }
  180. else
  181. {
  182. if (Text_TenFree.gameObject.activeSelf)
  183. {
  184. Text_TenFree.gameObject.SetActive(false);
  185. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1])
  186. {
  187. tenCion.text = "免费";
  188. }
  189. else
  190. {
  191. tenCion.text = "x" + openBoxConfig.tenConsume;
  192. }
  193. }
  194. }
  195. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  196. PlayerManager.Instance.serverTime < summonData.nextOneFreeTime)
  197. {
  198. int time = (int)(summonData.nextOneFreeTime - PlayerManager.Instance.serverTime);
  199. Text_OneFree.text = PlayerManager.TimeToHSM(time / 1000);
  200. }
  201. else
  202. {
  203. if (Text_OneFree.gameObject.activeSelf)
  204. {
  205. Text_OneFree.gameObject.SetActive(false);
  206. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1])
  207. {
  208. onCion.text = "免费";
  209. }
  210. else
  211. {
  212. onCion.text = "x" + openBoxConfig.oneConsume;
  213. }
  214. }
  215. }
  216. }
  217. public void UpdateUi()
  218. {
  219. summonData = PlayerManager.Instance.SummonManager.summonDataMap[openBoxConfig.ID];
  220. Slider_Count.value = summonData.baodiCount2;
  221. Text_Count.text = $"{summonData.baodiCount2}/{openBoxConfig.reward2para1}";
  222. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  223. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  224. {
  225. Text_TenFree.gameObject.SetActive(false);
  226. tenCion.text = "免费";
  227. }
  228. //今日次数已用完
  229. else if (summonData.tenFreeCount >= openBoxConfig.oneConsumeFreePara_1[1])
  230. {
  231. Text_TenFree.gameObject.SetActive(false);
  232. tenCion.text = "x" + openBoxConfig.tenConsume;
  233. }
  234. else
  235. {
  236. Text_TenFree.gameObject.SetActive(true);
  237. tenCion.text = "x" + openBoxConfig.tenConsume;
  238. }
  239. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  240. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  241. {
  242. Text_OneFree.gameObject.SetActive(false);
  243. onCion.text = "免费";
  244. }
  245. else if (summonData.oneFreeCount >= openBoxConfig.oneConsumeFreePara[1])
  246. {
  247. onCion.text = "x" + openBoxConfig.oneConsume;
  248. Text_OneFree.gameObject.SetActive(false);
  249. }
  250. else
  251. {
  252. onCion.text = "x" + openBoxConfig.oneConsume;
  253. Text_OneFree.gameObject.SetActive(true);
  254. }
  255. }
  256. }
  257. }