ResourceLevelConfig.cs 1.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ResourceLevel.xlsx. SheetName: ResourceLevelConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ResourceLevelConfig.json")]
  8. public partial class ResourceLevelConfigHolder : ConfigHolder<ResourceLevelConfig> {
  9. }
  10. [Serializable]
  11. public struct ResourceLevelConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///等级
  19. /// </summary>
  20. public int Level;
  21. /// <summary>
  22. ///1001 铜钱
  23. /// </summary>
  24. public float value1;
  25. /// <summary>
  26. ///1002 银锭
  27. /// </summary>
  28. public float value2;
  29. /// <summary>
  30. ///1003 修为
  31. /// </summary>
  32. public float value3;
  33. /// <summary>
  34. ///1004 金锭
  35. /// </summary>
  36. public float value4;
  37. /// <summary>
  38. ///1005 功法灵气
  39. /// </summary>
  40. public float value5;
  41. /// <summary>
  42. ///1006 法宝灵韵
  43. /// </summary>
  44. public float value6;
  45. }
  46. }
  47. // End of Auto Generated Code