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- //#define ENABLE_LOGGING
- namespace SRF.Service
- {
- using System.Collections;
- using System.Diagnostics;
- using UnityEngine;
- using Debug = UnityEngine.Debug;
- public abstract class SRSceneServiceBase<T, TImpl> : SRServiceBase<T>, IAsyncService
- where T : class
- where TImpl : Component
- {
- private TImpl _rootObject;
- /// <summary>
- /// Name of the scene this service's contents are within
- /// </summary>
- protected abstract string SceneName { get; }
- /// <summary>
- /// Scene contents root object
- /// </summary>
- protected TImpl RootObject
- {
- get { return _rootObject; }
- }
- public bool IsLoaded
- {
- get { return _rootObject != null; }
- }
- [Conditional("ENABLE_LOGGING")]
- private void Log(string msg, Object target)
- {
- //#if ENABLE_LOGGING
- Debug.Log(msg, target);
- //#endif
- }
- protected override void Start()
- {
- base.Start();
- StartCoroutine(LoadCoroutine());
- }
- protected override void OnDestroy()
- {
- if (IsLoaded)
- {
- Destroy(_rootObject.gameObject);
- }
- base.OnDestroy();
- }
- protected virtual void OnLoaded() {}
- private IEnumerator LoadCoroutine()
- {
- if (_rootObject != null)
- {
- yield break;
- }
- SRServiceManager.LoadingCount++;
- #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
- if (Application.loadedLevelName == SceneName)
- #else
- if (UnityEngine.SceneManagement.SceneManager.GetSceneByName(SceneName).isLoaded)
- #endif
- {
- Log("[Service] Already in service scene {0}. Searching for root object...".Fmt(SceneName), this);
- }
- else
- {
- Log("[Service] Loading scene ({0})".Fmt(SceneName), this);
- #if UNITY_PRO_LICENSE || UNITY_5 || UNITY_5_3_OR_NEWER
- #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
- yield return Application.LoadLevelAdditiveAsync(SceneName);
- #else
- yield return UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(SceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive);
- #endif
- #else
- Application.LoadLevelAdditive(SceneName);
- yield return new WaitForEndOfFrame();
- #endif
- Log("[Service] Scene loaded. Searching for root object...", this);
- }
- var go = GameObject.Find(SceneName);
- if (go == null)
- {
- goto Error;
- }
- var timpl = go.GetComponent<TImpl>();
- if (timpl == null)
- {
- goto Error;
- }
- _rootObject = timpl;
- _rootObject.transform.parent = CachedTransform;
- DontDestroyOnLoad(go);
- Debug.Log("[Service] Loading {0} complete. (Scene: {1})".Fmt(GetType().Name, SceneName), this);
- SRServiceManager.LoadingCount--;
- OnLoaded();
- yield break;
- Error:
- SRServiceManager.LoadingCount--;
- Debug.LogError("[Service] Root object ({0}) not found".Fmt(SceneName), this);
- enabled = false;
- }
- }
- }
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