DaoyouguajiResourcLevel.cs 1.4 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\DaoyouConfig.xlsx. SheetName: DaoyouguajiResourcLevel
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "DaoyouguajiResourcLevel.json")]
  8. public partial class DaoyouguajiResourcLevelHolder : ConfigHolder<DaoyouguajiResourcLevel> {
  9. }
  10. [Serializable]
  11. public struct DaoyouguajiResourcLevel : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///玩家修为产出
  19. /// </summary>
  20. public int para1;
  21. /// <summary>
  22. ///铜钱产出
  23. /// </summary>
  24. public int para2;
  25. /// <summary>
  26. ///银锭产出
  27. /// </summary>
  28. public int para3;
  29. /// <summary>
  30. ///玩家修为产出
  31. /// </summary>
  32. public int para4;
  33. /// <summary>
  34. ///玩家修为产出
  35. /// </summary>
  36. public int para5;
  37. /// <summary>
  38. ///玩家修为产出
  39. /// </summary>
  40. public int para6;
  41. /// <summary>
  42. ///玩家修为产出
  43. /// </summary>
  44. public int para7;
  45. /// <summary>
  46. ///玩家修为产出
  47. /// </summary>
  48. public int para8;
  49. /// <summary>
  50. ///玩家修为产出
  51. /// </summary>
  52. public int para9;
  53. /// <summary>
  54. ///玩家修为产出
  55. /// </summary>
  56. public int para10;
  57. /// <summary>
  58. ///玩家修为产出
  59. /// </summary>
  60. public int para11;
  61. /// <summary>
  62. ///玩家修为产出
  63. /// </summary>
  64. public int para12;
  65. }
  66. }
  67. // End of Auto Generated Code