MainPanelData.cs 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class MainPanel
  9. {
  10. #region 自定义数据
  11. private Button _bnt_shengShi;
  12. public Button bnt_shengShi
  13. {
  14. get{
  15. if (_bnt_shengShi == null)
  16. {
  17. _bnt_shengShi = GetUIUnit<Button>("bnt_shengShi");
  18. }
  19. return _bnt_shengShi;
  20. }
  21. }
  22. private RectTransform _DynamicEvent;
  23. public RectTransform DynamicEvent
  24. {
  25. get{
  26. if (_DynamicEvent == null)
  27. {
  28. _DynamicEvent = GetUIUnit<RectTransform>("DynamicEvent");
  29. }
  30. return _DynamicEvent;
  31. }
  32. }
  33. private GameObject _ShengShiEventWidget;
  34. public GameObject ShengShiEventWidget
  35. {
  36. get{
  37. if (_ShengShiEventWidget == null)
  38. {
  39. _ShengShiEventWidget = GetUIUnit<GameObject>("ShengShiEventWidget");
  40. }
  41. return _ShengShiEventWidget;
  42. }
  43. }
  44. private Text _Text_divineSensePoint;
  45. public Text Text_divineSensePoint
  46. {
  47. get{
  48. if (_Text_divineSensePoint == null)
  49. {
  50. _Text_divineSensePoint = GetUIUnit<Text>("Text_divineSensePoint");
  51. }
  52. return _Text_divineSensePoint;
  53. }
  54. }
  55. #endregion 自定义数据结束
  56. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  57. {
  58. await base.SetUIGameObject(gObjectPoolInterface);
  59. Init();
  60. }
  61. }
  62. }