HeroBreakthroughPanel.cs 33 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs?.Length; i++)
  101. {
  102. PlayerManager.Instance.BagController.DeductItem(
  103. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  104. }
  105. var list = GetBl();
  106. int ramdomValue = Random.Range(1, 101);
  107. int type1 = 2;
  108. //突破成功
  109. if (ramdomValue < list[0])
  110. {
  111. //渡劫成功扣除道具
  112. for (var i = 0;
  113. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  114. i++)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(
  117. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  118. }
  119. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  120. {
  121. // heroInformationPanel.root.SetActive(false);
  122. // heroInformationPanel.AttributeBg.SetActive(false);
  123. type1 = 4;
  124. }
  125. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  126. UIManager.Instance.HideUIUIPanel(this);
  127. TitlePanel.ClosePanel();
  128. heroInformationPanel.UpHero(type1, nextHeroInfo);
  129. }
  130. //失败
  131. else
  132. {
  133. RemoveHeroItem(list[1]);
  134. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  135. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  136. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  137. await heroBreakthroughFailPanel.UIClosed();
  138. heroInformationPanel.RecoverDujie();
  139. UIManager.Instance.HideUIUIPanel(this);
  140. }
  141. }
  142. else
  143. {
  144. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  145. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  146. {
  147. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  148. {
  149. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  150. return;
  151. }
  152. GObjectPoolInterface.SetActive(false);
  153. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  154. backgroundPanel.GObjectPoolInterface.SetActive(false);
  155. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  156. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  157. await heroInformationPanel.Dujie(ramdomValue);
  158. //渡劫失败
  159. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  160. {
  161. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  162. RemoveHeroItem(100);
  163. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  164. await HeroBreakthroughFailPanel.OpenPanel(3, 100);
  165. await heroBreakthroughFailPanel.UIClosed();
  166. heroInformationPanel.RecoverDujie();
  167. UIManager.Instance.HideUIUIPanel(this);
  168. }
  169. else
  170. {
  171. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  172. // heroInformationPanel.RecoverDujie();
  173. // heroInformationPanel.root.SetActive(false);
  174. // heroInformationPanel.AttributeBg.SetActive(true);
  175. UIManager.Instance.HideUIUIPanel(this);
  176. TitlePanel.ClosePanel();
  177. heroInformationPanel.UpHero(3, nextHeroInfo);
  178. }
  179. }
  180. }
  181. });
  182. Btn_StartCombat.onClick.AddListener(() =>
  183. {
  184. if (type == 2)
  185. return;
  186. if (PlayerManager.Instance.myHero.heroData.isCombat)
  187. return;
  188. // UIManager.Instance.HindCurrAllShowPanel();
  189. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  190. delegate(bool isWin)
  191. {
  192. LogTool.Log("战斗完成" + isWin);
  193. if (isWin)
  194. {
  195. PlayerManager.Instance.myHero.heroData.isCombat = true;
  196. AccountFileInfo.Instance.SavePlayerData();
  197. Btn_StartCombat.gameObject.SetActive(false);
  198. CombatTrue.gameObject.SetActive(true);
  199. Text_Combat.text = "已破除";
  200. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  201. // UIManager.Instance.ShowLastHindAllShowPanel();
  202. }
  203. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  204. });
  205. });
  206. }
  207. private void RemoveHeroItem(int failBl)
  208. {
  209. //扣除失败后的经验
  210. float failbl = failBl == 0
  211. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  212. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  213. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  214. float allexp = HeroHerlp.GetHeroExp();
  215. PlayerManager.Instance.myHero.heroData.exp += allexp;
  216. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  217. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  218. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  219. AccountFileInfo.Instance.SavePlayerData();
  220. }
  221. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  222. // {
  223. // List<HeroAttributeData> heroAttributData = null;
  224. // //小突破
  225. // if (type == 1)
  226. // {
  227. // heroAttributData =
  228. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  229. // PlayerManager.Instance.myHero.Upgrade();
  230. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  231. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  232. // await heroBreakthroughSuccessPanel.UIClosed();
  233. // }
  234. // //大突破
  235. // else if (type == 2)
  236. // {
  237. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  238. // PlayerManager.Instance.myHero.Upgrade();
  239. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  240. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  241. // await heroBreakthroughSuccessPanel.UIClosed();
  242. // }
  243. // //渡劫
  244. // else if (type == 3)
  245. // {
  246. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  247. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  248. // PlayerManager.Instance.myHero.Upgrade();
  249. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  250. // await heroTuPoSuccessPanel.UIClosed();
  251. // }
  252. // //圆满
  253. // else if (type == 4)
  254. // {
  255. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  256. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  257. // await herYuanManSuccessPanel.UIClosed();
  258. // }
  259. //
  260. //
  261. // // if (type != 4)
  262. // // {
  263. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  264. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  265. // // await heroBreakthroughSuccessPanel.UIClosed();
  266. // // }
  267. // // else
  268. // // {
  269. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  270. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  271. // // await herYuanManSuccessPanel.UIClosed();
  272. // // }
  273. // }
  274. public async CTask CustomInit()
  275. {
  276. type = 1;
  277. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  278. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  279. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  280. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  281. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  282. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  283. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  284. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  285. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  286. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  287. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  288. {
  289. LevelbattleConfig levelbattleConfig =
  290. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  291. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  292. HeroModelConfig heroModelConfig =
  293. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  294. MonsterPowerUpConfig monsterPowerUpConfig =
  295. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  296. Text_CombatTitle.text =
  297. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  298. }
  299. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  300. {
  301. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  302. {
  303. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  304. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  305. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  306. Text_SucceedDesc.gameObject.SetActive(false);
  307. }
  308. else
  309. {
  310. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  311. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  312. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  313. Text_SucceedDesc.gameObject.SetActive(true);
  314. }
  315. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  316. {
  317. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  318. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  319. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  320. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  321. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  322. {
  323. Text_HeroHp.color = Color.red;
  324. }
  325. else
  326. {
  327. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  328. }
  329. }
  330. else
  331. {
  332. LeiJieRooot.gameObject.SetActive(false);
  333. }
  334. }
  335. else
  336. {
  337. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  338. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  339. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  340. LeiJieRooot.gameObject.SetActive(false);
  341. Text_SucceedDesc.gameObject.SetActive(true);
  342. }
  343. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  344. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  345. {
  346. }
  347. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  348. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  349. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  350. {
  351. CombatRoot.gameObject.SetActive(true);
  352. if (PlayerManager.Instance.myHero.heroData.isCombat)
  353. {
  354. Btn_StartCombat.gameObject.SetActive(false);
  355. CombatTrue.gameObject.SetActive(true);
  356. Text_Combat.text = "已破除";
  357. }
  358. else
  359. {
  360. Btn_StartCombat.gameObject.SetActive(true);
  361. CombatTrue.gameObject.SetActive(false);
  362. Text_Combat.text = "破除";
  363. }
  364. }
  365. else
  366. {
  367. CombatRoot.gameObject.SetActive(false);
  368. }
  369. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  370. Btn_Affirm.transform.RecoverColor();
  371. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  372. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  373. {
  374. ItemRooot.SetActive(true);
  375. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  376. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  377. {
  378. int dujieItemCount = heroPowerUpConfig.DujieItemIDs == null
  379. ? 0
  380. : heroPowerUpConfig.DujieItemIDs.Length;
  381. for (int i = 0;
  382. i < heroPowerUpConfig.DujieMustItemIDs.Length + dujieItemCount;
  383. i++)
  384. {
  385. cTaskAwaitBuffer.AddTask(
  386. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  387. }
  388. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  389. // breakthroughItemWidgets[0].CustomInit(1, 0, false);
  390. //必选道具
  391. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  392. {
  393. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  394. }
  395. //可选道具
  396. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  397. {
  398. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  399. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  400. }
  401. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  402. {
  403. breakthroughItemWidgets[i].transform.anchoredPosition =
  404. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  405. }
  406. Content.sizeDelta =
  407. new Vector2(
  408. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  409. 200);
  410. }
  411. }
  412. else
  413. {
  414. ItemRooot.SetActive(false);
  415. }
  416. }
  417. private void RefenceSuccessProbability(HeroInfo hero)
  418. {
  419. bool isCan = true;
  420. int failXw = 0;
  421. float failbl = 0;
  422. int successBl = 0;
  423. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  424. {
  425. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  426. {
  427. isCan = false;
  428. }
  429. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  430. {
  431. bool isHave = false;
  432. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  433. {
  434. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  435. breakthroughItemWidgets[i1].itemInfo.itemID)
  436. {
  437. isHave = true;
  438. }
  439. }
  440. if (!isHave)
  441. {
  442. isCan = false;
  443. break;
  444. }
  445. }
  446. var list = GetBl();
  447. failbl = list[1] == 0
  448. ? hero.powerUpConfig.FailureExpReduce
  449. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  450. successBl = list[0];
  451. }
  452. // else
  453. // {
  454. // isCan
  455. // }
  456. if (isCan)
  457. {
  458. // var list = GetBl();
  459. //
  460. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  461. // successBl = list[0];
  462. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  463. {
  464. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  465. {
  466. Text_AffirmTips.text = "是否确认渡劫";
  467. }
  468. else
  469. {
  470. Text_AffirmTips.text = "是否确认圆满";
  471. }
  472. }
  473. else
  474. {
  475. Text_AffirmTips.text = "是否确认突破";
  476. }
  477. }
  478. else
  479. {
  480. //提示需要什么道具
  481. string tips = "需要";
  482. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  483. {
  484. tips += " 破除心魔";
  485. }
  486. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  487. {
  488. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  489. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  490. }
  491. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  492. {
  493. Text_AffirmTips.text = tips;
  494. }
  495. else
  496. {
  497. Text_AffirmTips.text = tips;
  498. }
  499. //
  500. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  501. // successBl = 0;
  502. }
  503. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  504. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  505. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  506. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  507. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  508. }
  509. private List<int> GetBl()
  510. {
  511. int succesAllBl = 0;
  512. int failAllBl = 0;
  513. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  514. {
  515. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  516. }
  517. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  518. {
  519. if (breakthroughItemWidget.itemInfo != null)
  520. {
  521. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  522. {
  523. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  524. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  525. }
  526. else
  527. {
  528. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  529. }
  530. }
  531. }
  532. return new List<int> { succesAllBl, failAllBl };
  533. }
  534. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  535. {
  536. HeroBreakthroughPanel heroBreakthroughPanel =
  537. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  538. heroBreakthroughPanel.CustomInit();
  539. return heroBreakthroughPanel;
  540. }
  541. //渡劫预览
  542. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  543. {
  544. HeroBreakthroughPanel heroBreakthroughPanel =
  545. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  546. heroBreakthroughPanel.CustomInit(heroInfo1);
  547. return heroBreakthroughPanel;
  548. }
  549. public async CTask CustomInit(HeroInfo heroInfo1)
  550. {
  551. type = 2;
  552. heroPowerUpConfig = heroInfo1.powerUpConfig;
  553. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  554. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  555. heroInfo1.heroData.heroPowerId + 1);
  556. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  557. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  558. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  559. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  560. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  561. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  562. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  563. {
  564. Text_TitleName.text = "渡劫预览";
  565. Text_Affirm.text = "逆天而行";
  566. Text_AffirmTips.text = "是否确认渡劫";
  567. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  568. {
  569. LeiJieRooot.gameObject.SetActive(true);
  570. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  571. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  572. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  573. {
  574. Text_HeroHp.color = Color.red;
  575. }
  576. else
  577. {
  578. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  579. }
  580. }
  581. else
  582. {
  583. LeiJieRooot.gameObject.SetActive(false);
  584. }
  585. }
  586. else
  587. {
  588. Text_AffirmTips.text = "是否确认突破";
  589. Text_Affirm.text = "突破";
  590. Text_TitleName.text = "突破";
  591. LeiJieRooot.gameObject.SetActive(false);
  592. }
  593. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  594. {
  595. CombatRoot.gameObject.SetActive(true);
  596. if (heroInfo1.heroData.isCombat)
  597. {
  598. Btn_StartCombat.gameObject.SetActive(false);
  599. CombatTrue.gameObject.SetActive(true);
  600. Text_Combat.text = "已破除";
  601. }
  602. else
  603. {
  604. Btn_StartCombat.gameObject.SetActive(true);
  605. CombatTrue.gameObject.SetActive(false);
  606. Text_Combat.text = "破除";
  607. }
  608. }
  609. else
  610. {
  611. CombatRoot.gameObject.SetActive(false);
  612. }
  613. RefenceSuccessProbability(heroInfo1);
  614. Btn_Affirm.transform.Gray(false);
  615. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  616. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  617. {
  618. for (int i = 0;
  619. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs?.Length;
  620. i++)
  621. {
  622. cTaskAwaitBuffer.AddTask(
  623. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  624. }
  625. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  626. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  627. //必选道具
  628. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  629. {
  630. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  631. }
  632. //可选道具
  633. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  634. {
  635. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  636. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  637. }
  638. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  639. {
  640. breakthroughItemWidgets[i].transform.anchoredPosition =
  641. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  642. }
  643. Content.sizeDelta =
  644. new Vector2(
  645. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  646. 200);
  647. }
  648. }
  649. // [CustomMethod(CustomMethodType.Update)]
  650. // public async void Update()
  651. // {
  652. // if (Input.GetKeyDown(KeyCode.Y))
  653. // {
  654. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  655. // await heroBreakthroughFailPanel.UIClosed();
  656. //
  657. //
  658. // // UIManager.Instance.HideUIUIPanel(this);
  659. // }
  660. // }
  661. public async override CTask Close()
  662. {
  663. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  664. {
  665. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  666. }
  667. breakthroughItemWidgets.Clear();
  668. heroPowerUpConfig = default;
  669. type = 0;
  670. await base.Close();
  671. }
  672. }
  673. }