HeroInformationPanel.cs 21 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using Utility.CTween;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroInformationPanel")]
  18. public partial class HeroInformationPanel : UIPanel
  19. {
  20. private GameObjectPool modelObj;
  21. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. isAddStack = true;
  26. // IsShowAppBar = false;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override CTask GetFocus()
  35. {
  36. AppBarPanel.ClosePanel();
  37. TitlePanel.OpenPanel();
  38. return base.GetFocus();
  39. }
  40. public override CTask LoseFocus()
  41. {
  42. TitlePanel.ClosePanel();
  43. return base.LoseFocus();
  44. }
  45. public override void AddButtonEvent()
  46. {
  47. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  48. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  49. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  50. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  51. Btn_Dujie.onClick.AddListener(async () =>
  52. {
  53. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  54. {
  55. HeroBreakthroughPanel.OpenPanel();
  56. }
  57. //预览
  58. else
  59. {
  60. HeroPowerUpConfig heroPowerUpConfig = default;
  61. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  62. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  63. {
  64. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  65. {
  66. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  67. break;
  68. }
  69. }
  70. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  71. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  72. heroData.heroPowerId = heroPowerUpConfig.ID;
  73. HeroInfo heroInfo1 = new HeroInfo();
  74. heroInfo1.InitHero(heroData);
  75. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  76. }
  77. });
  78. Btn_TuPo.onClick.AddListener(async () =>
  79. {
  80. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  81. {
  82. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  83. 1000);
  84. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  85. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  86. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  87. {
  88. return;
  89. }
  90. //小突破
  91. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  92. {
  93. var heroAttributData =
  94. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  95. PlayerManager.Instance.myHero.Upgrade();
  96. await MarskPanel.OpenPanel();
  97. fx_ui_tupo1.gameObject.SetActive(true);
  98. fx_ui_tupo1.Play();
  99. await TimerComponent.Instance.WaitAsync(500);
  100. CustomInit();
  101. for (var i = 0; i < JingJieIcons.Count; i++)
  102. {
  103. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  104. {
  105. UIParticle uiParticle =
  106. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  107. uiParticle.gameObject.SetActive(true);
  108. uiParticle.Play();
  109. break;
  110. }
  111. }
  112. await TimerComponent.Instance.WaitAsync(500);
  113. fx_ui_tupo1.gameObject.SetActive(false);
  114. MarskPanel.ClosePanel();
  115. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  116. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  117. }
  118. //大突破
  119. else
  120. {
  121. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  122. await heroBreakthroughPanel.UIClosed();
  123. // PlayerManager.Instance.myHero.Upgrade();
  124. CustomInit();
  125. }
  126. }
  127. else
  128. {
  129. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  130. await heroBreakthroughPanel.UIClosed();
  131. CustomInit();
  132. // TipMessagePanel.OpenTipMessagePanel("")
  133. }
  134. });
  135. Btn_Close.onClick.AddListener(() =>
  136. {
  137. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  138. UIManager.Instance.HideUIUIPanel(this);
  139. });
  140. }
  141. public async CTask CustomInit()
  142. {
  143. ClosePool();
  144. await CreatHero();
  145. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  146. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  147. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  148. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  149. 1000);
  150. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  151. int redDotID = 5;
  152. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  153. if (redDot == null)
  154. {
  155. redDot = new AccountFileInfo.RedDot();
  156. redDot.id = redDotID;
  157. }
  158. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  159. {
  160. //大突破
  161. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  162. {
  163. for (var i = 0;
  164. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  165. i++)
  166. {
  167. if (!PlayerManager.Instance.BagController.IsEnough(
  168. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  169. {
  170. break;
  171. }
  172. }
  173. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  174. {
  175. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  176. RedDotManager.Instance.AddRedDot(redDot);
  177. }
  178. }
  179. }
  180. else
  181. {
  182. for (var i = 0;
  183. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  184. i++)
  185. {
  186. if (!PlayerManager.Instance.BagController.IsEnough(
  187. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  188. {
  189. break;
  190. }
  191. }
  192. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  193. {
  194. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  195. RedDotManager.Instance.AddRedDot(redDot);
  196. }
  197. }
  198. HeroAttributeWidget heroAttributeWidget =
  199. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  200. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  201. PlayerManager.Instance.myHero.hp.Value.ToString(),
  202. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  203. HeroAttributeWidgets.Add(heroAttributeWidget);
  204. heroAttributeWidget =
  205. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  206. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  207. PlayerManager.Instance.myHero.attack.Value.ToString(),
  208. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  209. HeroAttributeWidgets.Add(heroAttributeWidget);
  210. heroAttributeWidget =
  211. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  212. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  213. PlayerManager.Instance.myHero.defense.Value.ToString(),
  214. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  215. HeroAttributeWidgets.Add(heroAttributeWidget);
  216. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  217. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  218. //
  219. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  220. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  221. // HeroAttributeWidgets.Add(heroAttributeWidget);
  222. Text_Jingjie1.text =
  223. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);
  224. string jingjie =
  225. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  226. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  227. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  228. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  229. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  230. for (var i = 0; i < JingJieIcons.Count; i++)
  231. {
  232. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  233. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  234. {
  235. JingJieIcons[i].icon_name = "dec_jj_huo1";
  236. }
  237. else
  238. {
  239. JingJieIcons[i].icon_name = "dec_jj_huo2";
  240. }
  241. }
  242. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  243. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  244. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  245. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  246. if (miao > 0)
  247. {
  248. Text_Speed.text = LanguageManager.Instance.Text(10230,
  249. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  250. }
  251. else
  252. {
  253. Text_Speed.text = LanguageManager.Instance.Text(10266,
  254. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  255. }
  256. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  257. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  258. {
  259. fx_ui_tupo_loop.gameObject.SetActive(true);
  260. fx_ui_tupo_loop.Play();
  261. }
  262. else
  263. {
  264. fx_ui_tupo_loop.gameObject.SetActive(false);
  265. Btn_TuPo.transform.Gray();
  266. }
  267. Text_exp.text =
  268. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  269. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  270. {
  271. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  272. }
  273. else
  274. {
  275. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  276. }
  277. }
  278. [CustomMethod(CustomMethodType.Update)]
  279. public void Update()
  280. {
  281. int currentMiao =
  282. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  283. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  284. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  285. Text_exp.text =
  286. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  287. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  288. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  289. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  290. if (miao > 0)
  291. {
  292. Text_Speed.text = LanguageManager.Instance.Text(10230,
  293. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  294. }
  295. else
  296. {
  297. Text_Speed.text = LanguageManager.Instance.Text(10266,
  298. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  299. }
  300. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  301. {
  302. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  303. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  304. {
  305. Btn_TuPo.transform.RecoverColor();
  306. fx_ui_tupo_loop.gameObject.SetActive(true);
  307. fx_ui_tupo_loop.Play();
  308. }
  309. }
  310. if (Input.GetKeyDown(KeyCode.R))
  311. {
  312. Dujie(90);
  313. }
  314. if (Input.GetKeyDown(KeyCode.E))
  315. {
  316. RecoverDujie();
  317. }
  318. }
  319. private async CTask CreatHero()
  320. {
  321. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  322. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  323. modelObj.own.transform.parent = CameraRoot;
  324. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  325. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  326. modelObj.own.transform.localScale = Vector3.one * 330;
  327. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  328. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  329. int max = modelAnimComponent.Transitions.Library.Count;
  330. for (int i = 0; i < max; i++)
  331. {
  332. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  333. out TransitionModifierGroup transition))
  334. {
  335. var modelIdleClip = transition.Transition as TransitionAsset;
  336. if (modelIdleClip != null && modelIdleClip.name == "idle")
  337. {
  338. modelAnimComponent.Play(modelIdleClip);
  339. break;
  340. }
  341. }
  342. }
  343. }
  344. /// <summary>
  345. /// 吃丹药
  346. /// </summary>
  347. public async CTask UseExpElixir(Vector2 startPos)
  348. {
  349. GameObjectPool gameObjectPool = null;
  350. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  351. gameObjectPool.own.transform.SetParent(this.transform);
  352. Vector2 pos = transform.worldToLocalMatrix * startPos;
  353. Vector2 pos1 = transform.worldToLocalMatrix *
  354. fxroot.GetComponent<RectTransform>().position;
  355. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  356. CustomTweenManager
  357. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  358. pos1, 0.5f, gameObjectPool.own)
  359. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  360. {
  361. GObjectPool.Instance.Recycle(gameObjectPool);
  362. fx_ui_danyao_shi.gameObject.SetActive(true);
  363. fx_ui_danyao_shi.Play();
  364. };
  365. }
  366. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  367. {
  368. if (obj == null || obj.layer == newLayer) return;
  369. // 修改当前对象的 Layer
  370. obj.layer = newLayer;
  371. // 遍历所有子对象,递归修改
  372. foreach (Transform child in obj.transform)
  373. {
  374. ChangeLayerRecursively(child.gameObject, newLayer);
  375. }
  376. }
  377. public async static CTask<HeroInformationPanel> OpenPanel()
  378. {
  379. HeroInformationPanel heroInformationPanel =
  380. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  381. heroInformationPanel.CustomInit();
  382. return heroInformationPanel;
  383. }
  384. public async override CTask Close()
  385. {
  386. fx_ui_tupo_loop.gameObject.SetActive(false);
  387. ClosePool();
  388. await base.Close();
  389. }
  390. private void ClosePool()
  391. {
  392. UIManager.Instance.DormancyGComponent(modelObj);
  393. modelObj = null;
  394. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  395. {
  396. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  397. }
  398. HeroAttributeWidgets.Clear();
  399. }
  400. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  401. public async CTask Dujie(int hart)
  402. {
  403. root.SetActive(false);
  404. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  405. {
  406. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  407. {
  408. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  409. ShowTextWidgetGam, null, transform, isInstance: true));
  410. }
  411. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  412. }
  413. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  414. DujiePanelAnim.Play("guodu");
  415. fx_ui_dujie_guodu.gameObject.SetActive(true);
  416. fx_ui_dujie_hun.gameObject.SetActive(true);
  417. fx_ui_dujie_guodu.Play();
  418. fx_ui_dujie_hun.Play();
  419. long hp = PlayerManager.Instance.myHero.hp.Value;
  420. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  421. Text_Hp.text = $"{hp}/{hp}";
  422. await TimerComponent.Instance.WaitAsync(1000);
  423. Slider_Hp.gameObject.SetActive(true);
  424. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  425. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  426. {
  427. fx_ui_dujie_sd.gameObject.SetActive(true);
  428. fx_ui_dujie_sd.Play();
  429. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  430. await TimerComponent.Instance.WaitAsync(200);
  431. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  432. hp -= h;
  433. hp = hp < 0 ? 0 : hp;
  434. Slider_Hp.value = hp;
  435. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  436. await TimerComponent.Instance.WaitAsync(1000);
  437. }
  438. await TimerComponent.Instance.WaitAsync(150);
  439. fx_ui_dujie_guodu.gameObject.SetActive(false);
  440. fx_ui_dujie_hun.gameObject.SetActive(false);
  441. fx_ui_dujie_sd.gameObject.SetActive(false);
  442. Slider_Hp.gameObject.SetActive(false);
  443. }
  444. public async CTask RecoverDujie()
  445. {
  446. DujiePanelAnim.Play("guodu_idle");
  447. root.SetActive(true);
  448. }
  449. }
  450. }