GongFaUpgradePanel.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using GameLogic.Player;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. using Utility;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "GongFaUpgradePanel")]
  16. public partial class GongFaUpgradePanel : UIPanel
  17. {
  18. private SkillInfo _skillInfo;
  19. private List<SkillConfig> configs;
  20. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  21. private List<SkillPowerupConfig> _skillPowerupConfigs;
  22. // private SkillConstant skillConstant;
  23. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  24. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  25. bool isUpStar = false;
  26. bool isUpGrad = false;
  27. private void Init()
  28. {
  29. isAddStack = true;
  30. IsShowAppBar = false;
  31. }
  32. public async override CTask GetFocus()
  33. {
  34. // await AppBarPanel.OpenPanel(this);
  35. base.GetFocus();
  36. }
  37. protected override void AddEvent()
  38. {
  39. }
  40. protected override void DelEvent()
  41. {
  42. }
  43. public override void AddButtonEvent()
  44. {
  45. Btn_Back.onClick.AddListener(() =>
  46. {
  47. if (isUpStar || isUpGrad)
  48. {
  49. isUpStar = false;
  50. isUpGrad = false;
  51. UpdateStarBtn();
  52. return;
  53. }
  54. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  55. });
  56. Btn_UpGrade.onClick.AddListener(() =>
  57. {
  58. if (_skillInfo.SkillData == null)
  59. {
  60. return;
  61. }
  62. if (!isUpGrad)
  63. {
  64. isUpGrad = true;
  65. UpdateStarBtn();
  66. return;
  67. }
  68. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  69. {
  70. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  71. return;
  72. }
  73. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  74. {
  75. HeroPowerUpConfig heroPowerUpConfig =
  76. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  77. TipMessagePanel.OpenTipMessagePanel(
  78. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  79. return;
  80. }
  81. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  82. {
  83. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  84. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  85. {
  86. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  87. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  88. return;
  89. }
  90. }
  91. // for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  92. // {
  93. // if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  94. // _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  95. // {
  96. // ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  97. // TipMessagePanel.OpenTipMessagePanel("道具不足!");
  98. // return;
  99. // }
  100. // }
  101. _skillInfo.SkillData.level++;
  102. _skillInfo.CustomInt(_skillInfo.SkillData);
  103. CustomInit(_skillInfo);
  104. AccountFileInfo.Instance.SavePlayerData();
  105. });
  106. Btn_UpStar.onClick.AddListener(() =>
  107. {
  108. if (!isUpStar)
  109. {
  110. isUpStar = true;
  111. UpdateStarBtn();
  112. return;
  113. }
  114. if (_skillInfo.SkillData == null)
  115. {
  116. return;
  117. }
  118. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  119. {
  120. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  121. return;
  122. }
  123. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  124. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  125. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  126. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  127. {
  128. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  129. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  130. return;
  131. }
  132. _skillInfo.SkillData.star++;
  133. _skillInfo.CustomInt(_skillInfo.SkillData);
  134. CustomInit(_skillInfo);
  135. AccountFileInfo.Instance.SavePlayerData();
  136. });
  137. }
  138. public async void CustomInit(SkillInfo skillInfo)
  139. {
  140. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  141. {
  142. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  143. }
  144. _gongFaUpgradeInfoWidgets.Clear();
  145. _skillInfo = skillInfo;
  146. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  147. SkillConfig skillConfig = _skillInfo.skillConfig;
  148. Icon_GongFaIcon.icon_name = skillConfig.icon;
  149. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  150. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  151. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  152. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  153. UpdateStarBtn();
  154. // Text_GongFaDesc.text =
  155. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  156. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  157. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  158. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  159. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  160. switch (skillConfig.attribute)
  161. {
  162. case 1:
  163. csc.ChangeState(0);
  164. Icon_Attribute.icon_name = "dec_jin2";
  165. break;
  166. case 2:
  167. csc.ChangeState(1);
  168. Icon_Attribute.icon_name = "dec_mu2";
  169. break;
  170. case 4:
  171. csc.ChangeState(2);
  172. Icon_Attribute.icon_name = "dec_shui2";
  173. break;
  174. case 8:
  175. csc.ChangeState(3);
  176. Icon_Attribute.icon_name = "dec_huo2";
  177. break;
  178. case 16:
  179. csc.ChangeState(4);
  180. Icon_Attribute.icon_name = "dec_tu2";
  181. break;
  182. }
  183. for (var i = 0; i < StarRoot.Count; i++)
  184. {
  185. MyImage icon = StarRoot[i] as MyImage;
  186. if (i < skillInfo.skillConfig.level - 1)
  187. {
  188. icon.gameObject.SetActive(true);
  189. }
  190. else
  191. {
  192. icon.gameObject.SetActive(false);
  193. }
  194. }
  195. // for (var i = 0; i < StarRoot.Count; i++)
  196. // {
  197. // MyImage myImage = StarRoot[i] as MyImage;
  198. // myImage.gameObject.SetActive(false);
  199. // }
  200. //
  201. // int yinstar = skillInfo.skillConfig.level - 5;
  202. // for (var i = 0; i < StarRoot.Count; i++)
  203. // {
  204. // MyImage icon = StarRoot[i] as MyImage;
  205. // if (skillInfo.skillConfig.level > 5)
  206. // {
  207. // if (i < yinstar)
  208. // {
  209. // icon.icon_name = "dec_star_2";
  210. // icon.gameObject.SetActive(true);
  211. // }
  212. // else
  213. // {
  214. // icon.icon_name = "dec_gfxingji";
  215. // icon.gameObject.SetActive(true);
  216. // }
  217. // }
  218. // else
  219. // {
  220. // if (i < skillInfo.skillConfig.level)
  221. // {
  222. // icon.icon_name = "dec_gfxingji";
  223. // icon.gameObject.SetActive(true);
  224. // }
  225. // }
  226. // }
  227. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  228. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  229. for (var i = 0; i < configs.Count; i++)
  230. {
  231. if (configs[i].level == 1)
  232. continue;
  233. SkillInfo skillInfo1 =
  234. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  235. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
  236. await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  237. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
  238. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  239. }
  240. }
  241. private async CTask UpdateStarBtn()
  242. {
  243. foreach (var itemWidgetType1 in _itemWidgetType1)
  244. {
  245. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  246. }
  247. _itemWidgetType1.Clear();
  248. // foreach (var energyWidget in _energyWidgets)
  249. // {
  250. // UIManager.Instance.DormancyGComponent(energyWidget);
  251. // }
  252. //
  253. // _energyWidgets.Clear();
  254. if (isUpGrad)
  255. {
  256. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  257. {
  258. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  259. skillData.id = _skillInfo.SkillData.id;
  260. skillData.level = _skillInfo.SkillData.level + 1;
  261. skillData.star = _skillInfo.SkillData.star;
  262. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  263. string[] effs = new string[_skillInfo.effectValue.Length];
  264. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  265. {
  266. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  267. {
  268. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  269. }
  270. else
  271. {
  272. effs[i] =
  273. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  274. }
  275. }
  276. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  277. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  278. nextSkillInfo.SkillPowerupConfig.ID);
  279. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  280. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  281. .GetComponent<RectTransform>());
  282. Text_GongFaDesc.text =
  283. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  284. Btn_UpStar.gameObject.SetActive(false);
  285. Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  286. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  287. {
  288. HeroPowerUpConfig heroPowerUpConfig =
  289. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  290. .PlayerLevelLimit);
  291. Text_UpGrade.text =
  292. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  293. Btn_UpGrade.gameObject.transform.Gray(true);
  294. UpGradeItemRoot.SetActive(false);
  295. }
  296. else
  297. {
  298. Btn_UpGrade.gameObject.transform.RecoverColor();
  299. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  300. UpGradeItemRoot.SetActive(true);
  301. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  302. {
  303. ItemWidgetType1 itemWidgetType1 =
  304. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  305. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  306. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  307. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  308. _itemWidgetType1.Add(itemWidgetType1);
  309. // EnergyWidget energyWidget =
  310. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  311. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  312. // _energyWidgets.Add(energyWidget);
  313. }
  314. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  315. }
  316. }
  317. else
  318. {
  319. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  320. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  321. "Max");
  322. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  323. Btn_UpStar.gameObject.SetActive(false);
  324. UpGradeItemRoot.SetActive(false);
  325. }
  326. }
  327. if (isUpStar)
  328. {
  329. Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  330. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  331. {
  332. gongFaUpgradeInfoWidget.SelectWidget(true);
  333. }
  334. if (_skillInfo.skillConfig.level < 6)
  335. {
  336. Btn_UpStar.gameObject.transform.RecoverColor();
  337. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  338. Btn_UpGrade.gameObject.SetActive(false);
  339. UpStarItemRoot.SetActive(true);
  340. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  341. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  342. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  343. // int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
  344. ItemWidgetType1 itemWidgetType1 =
  345. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  346. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  347. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  348. _itemWidgetType1.Add(itemWidgetType1);
  349. // EnergyWidget energyWidget =
  350. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  351. // energyWidget.CustomInit(_skillInfo.skillConfig.PieceID);
  352. // _energyWidgets.Add(energyWidget);
  353. }
  354. else
  355. {
  356. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  357. Btn_UpGrade.gameObject.SetActive(false);
  358. UpStarItemRoot.SetActive(false);
  359. }
  360. }
  361. if (!isUpGrad && !isUpStar)
  362. {
  363. Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(253, 80);
  364. Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(253, 80);
  365. Btn_UpGrade.gameObject.SetActive(true);
  366. Btn_UpStar.gameObject.SetActive(true);
  367. UpStarItemRoot.SetActive(false);
  368. UpGradeItemRoot.SetActive(false);
  369. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  370. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  371. Btn_UpGrade.gameObject.transform.RecoverColor();
  372. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  373. {
  374. gongFaUpgradeInfoWidget.SelectWidget(false);
  375. }
  376. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  377. string[] effs = new string[_skillInfo.effectValue.Length];
  378. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  379. {
  380. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  381. }
  382. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  383. effs);
  384. }
  385. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  386. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  387. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  388. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  389. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  390. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  391. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  392. }
  393. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  394. {
  395. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  396. gongFaUpgradePanel.CustomInit(skillInfo);
  397. return gongFaUpgradePanel;
  398. }
  399. public async override CTask Close()
  400. {
  401. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  402. {
  403. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  404. }
  405. foreach (var itemWidgetType1 in _itemWidgetType1)
  406. {
  407. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  408. }
  409. //
  410. // foreach (var energyWidget in _energyWidgets)
  411. // {
  412. // UIManager.Instance.DormancyGComponent(energyWidget);
  413. // }
  414. //
  415. // _energyWidgets.Clear();
  416. _itemWidgetType1.Clear();
  417. _gongFaUpgradeInfoWidgets.Clear();
  418. isUpStar = false;
  419. isUpGrad = false;
  420. _skillInfo = null;
  421. await base.Close();
  422. }
  423. public static string FormatNumber(double number)
  424. {
  425. const double tolerance = 1e-10;
  426. // 判断是否接近整数
  427. if (Math.Abs(number - Math.Round(number)) < tolerance)
  428. {
  429. return Math.Round(number).ToString();
  430. }
  431. double integerPart = Math.Truncate(number);
  432. double fraction = number - integerPart;
  433. // 检查小数部分是否超过一位
  434. double firstDigit = Math.Truncate(fraction * 10);
  435. double remainder = fraction * 10 - firstDigit;
  436. if (Math.Abs(remainder) > tolerance)
  437. {
  438. return Math.Round(number, 1).ToString("0.0");
  439. }
  440. else
  441. {
  442. return integerPart.ToString();
  443. }
  444. }
  445. }
  446. }